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	render/gles2: Destroy textures first
Since imported textures will be based off of gles2_buffer we have to destroy textures first or else they will have an invalid reference to the buffers they are imported from.
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					 1 changed files with 5 additions and 5 deletions
				
			
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					@ -397,16 +397,16 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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	wlr_egl_make_current(renderer->egl);
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						wlr_egl_make_current(renderer->egl);
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	struct wlr_gles2_buffer *buffer, *buffer_tmp;
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	wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
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		destroy_buffer(buffer);
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	}
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	struct wlr_gles2_texture *tex, *tex_tmp;
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						struct wlr_gles2_texture *tex, *tex_tmp;
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	wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
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						wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
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		gles2_texture_destroy(tex);
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							gles2_texture_destroy(tex);
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	}
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						}
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						struct wlr_gles2_buffer *buffer, *buffer_tmp;
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						wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
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							destroy_buffer(buffer);
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						}
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	push_gles2_debug(renderer);
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						push_gles2_debug(renderer);
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	glDeleteProgram(renderer->shaders.quad.program);
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						glDeleteProgram(renderer->shaders.quad.program);
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	glDeleteProgram(renderer->shaders.tex_rgba.program);
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						glDeleteProgram(renderer->shaders.tex_rgba.program);
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