mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render/vulkan: move blend-to-output resources to render_xxx_pass
This commit is contained in:
parent
e78131f3d3
commit
6473365361
5 changed files with 264 additions and 160 deletions
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@ -23,8 +23,6 @@
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#include "render/pixel_format.h"
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#include "render/vulkan.h"
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#include "render/vulkan/shaders/common.vert.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/output.frag.h"
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#include "types/wlr_buffer.h"
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#include "util/time.h"
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@ -56,6 +54,23 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
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return renderer;
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}
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VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer) {
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(common_vert_data),
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.pCode = common_vert_data,
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};
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VkShaderModule module = VK_NULL_HANDLE;
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VkResult res = vkCreateShaderModule(renderer->dev->dev, &sinfo, NULL, &module);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create vertex shader module", res);
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return VK_NULL_HANDLE;
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}
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return module;
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}
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static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
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bool has_blending_buffer, bool srgb);
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@ -152,9 +167,14 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
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assert(submit_pass != NULL);
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return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
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&renderer->last_output_pool_size);
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&submit_pass->output.ds_srgb_layout,
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&submit_pass->output.descriptor_pools,
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&submit_pass->output.last_pool_size);
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}
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void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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@ -1172,15 +1192,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
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free(pool);
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}
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wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
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vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
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free(pool);
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}
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vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
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vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
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struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
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wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
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@ -1192,16 +1203,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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free(pipeline_layout);
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}
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vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
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vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
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vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
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vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
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vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
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vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
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vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
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if (renderer->read_pixels_cache.initialized) {
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vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
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@ -1551,7 +1554,8 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
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return true;
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}
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_submit_pass *submit_pass) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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@ -1569,7 +1573,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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.pBindings = &ds_binding_input,
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL,
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&submit_pass->output.ds_srgb_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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@ -1588,7 +1593,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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};
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res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
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&renderer->output_sampler_lut3d);
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&submit_pass->output.sampler_lut3d);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSampler", res);
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return false;
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@ -1599,7 +1604,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = &renderer->output_sampler_lut3d,
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.pImmutableSamplers = &submit_pass->output.sampler_lut3d,
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};
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VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
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@ -1609,7 +1614,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
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&renderer->output_ds_lut3d_layout);
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&submit_pass->output.ds_lut3d_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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@ -1630,8 +1635,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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};
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VkDescriptorSetLayout out_ds_layouts[] = {
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renderer->output_ds_srgb_layout,
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renderer->output_ds_lut3d_layout,
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submit_pass->output.ds_srgb_layout,
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submit_pass->output.ds_lut3d_layout,
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};
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VkPipelineLayoutCreateInfo pl_info = {
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@ -1642,7 +1647,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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.pPushConstantRanges = pc_ranges,
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};
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res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
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res = vkCreatePipelineLayout(dev, &pl_info, NULL,
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&submit_pass->output.pipe_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreatePipelineLayout", res);
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return false;
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@ -1696,7 +1702,8 @@ static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
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// VkRenderPass and VkPipelineLayout.
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struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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struct wlr_vk_render_format_setup *setup,
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const struct wlr_vk_pipeline_key *key) {
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const struct wlr_vk_pipeline_key *key,
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VkShaderModule vert_module, VkShaderModule frag_module) {
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struct wlr_vk_pipeline *pipeline;
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wl_list_for_each(pipeline, &setup->pipelines, link) {
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if (pipeline_key_equals(&pipeline->key, key)) {
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@ -1743,7 +1750,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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stages[0] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.module = vert_module,
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.pName = "main",
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};
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@ -1752,7 +1759,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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stages[1] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->quad_frag_module,
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.module = frag_module,
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.pName = "main",
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};
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break;
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@ -1760,7 +1767,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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stages[1] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->tex_frag_module,
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.module = frag_module,
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.pName = "main",
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.pSpecializationInfo = &specialization,
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};
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@ -1857,6 +1864,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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}
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_submit_pass *submit_pass,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
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enum wlr_vk_output_transform transform) {
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VkResult res;
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@ -1879,13 +1887,13 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.module = submit_pass->output.vert_module,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->output_module,
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.module = submit_pass->output.frag_module,
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.pName = "main",
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.pSpecializationInfo = &specialization,
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},
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@ -2089,7 +2097,8 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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* the sampler, a valid descriptor set should be bound. Create that here, linked to
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* a 1x1x1 image.
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*/
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static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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static bool init_dummy_images(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_submit_pass *submit_pass) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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@ -2108,14 +2117,14 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
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};
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res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
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res = vkCreateImage(dev, &img_info, NULL, &submit_pass->output.dummy3d_image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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return false;
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}
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VkMemoryRequirements mem_reqs = {0};
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vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
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vkGetImageMemoryRequirements(dev, submit_pass->output.dummy3d_image, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(renderer->dev,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index == -1) {
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@ -2127,12 +2136,13 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = mem_type_index,
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};
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res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
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res = vkAllocateMemory(dev, &mem_info, NULL, &submit_pass->output.dummy3d_mem);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateMemory failed", res);
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return false;
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}
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res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
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res = vkBindImageMemory(dev, submit_pass->output.dummy3d_image,
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submit_pass->output.dummy3d_mem, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindMemory failed", res);
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return false;
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@ -2153,29 +2163,31 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.image = renderer->dummy3d_image,
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.image = submit_pass->output.dummy3d_image,
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};
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res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
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res = vkCreateImageView(dev, &view_info, NULL,
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&submit_pass->output.dummy3d_image_view);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImageView failed", res);
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return false;
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}
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renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
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if (!renderer->output_ds_lut3d_dummy_pool) {
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submit_pass->output.ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
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submit_pass->output.ds_lut3d_layout,
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&submit_pass->output.ds_lut3d_dummy);
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if (!submit_pass->output.ds_lut3d_dummy_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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return false;
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}
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VkDescriptorImageInfo ds_img_info = {
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.imageView = renderer->dummy3d_image_view,
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.imageView = submit_pass->output.dummy3d_image_view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dstSet = renderer->output_ds_lut3d_dummy,
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.dstSet = submit_pass->output.ds_lut3d_dummy,
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.pImageInfo = &ds_img_info,
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};
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vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
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@ -2183,53 +2195,30 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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return true;
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}
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// Creates static render data, such as sampler, layouts and shader modules
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// for the given renderer.
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// Cleanup is done by destroying the renderer.
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static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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// Creates static blend->output render data for the given submit pass.
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// Cleanup is done by destroying the submit pass.
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bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_submit_pass *submit_pass) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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if (!init_blend_to_output_layouts(renderer)) {
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if (!init_blend_to_output_layouts(renderer, submit_pass)) {
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return false;
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}
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if (!init_dummy_images(renderer)) {
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if (!init_dummy_images(renderer, submit_pass)) {
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return false;
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}
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// load vert module and tex frag module since they are needed to
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// initialize the tex pipeline
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(common_vert_data),
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.pCode = common_vert_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
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res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.vert_module);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create vertex shader module", res);
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return false;
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}
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(texture_frag_data),
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.pCode = texture_frag_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create tex fragment shader module", res);
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return false;
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}
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(quad_frag_data),
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.pCode = quad_frag_data,
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};
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res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create quad fragment shader module", res);
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wlr_vk_error("Failed to create blend->output vertex shader module", res);
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return false;
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}
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@ -2238,7 +2227,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
|||
.codeSize = sizeof(output_frag_data),
|
||||
.pCode = output_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create blend->output fragment shader module", res);
|
||||
return false;
|
||||
|
|
@ -2275,6 +2264,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
VkResult res;
|
||||
|
||||
if (use_blending_buffer) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
if (submit_pass == NULL) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkAttachmentDescription attachments[] = {
|
||||
{
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
|
|
@ -2386,32 +2381,38 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
|
||||
// this is only well defined if render pass has a 2nd subpass
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_identity, WLR_VK_OUTPUT_TRANSFORM_IDENTITY)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_pq, WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_gamma22, WLR_VK_OUTPUT_TRANSFORM_INVERSE_GAMMA22)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_bt1886, WLR_VK_OUTPUT_TRANSFORM_INVERSE_BT1886)) {
|
||||
goto error;
|
||||
}
|
||||
|
|
@ -2488,29 +2489,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
}
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
||||
return setup;
|
||||
|
||||
|
|
@ -2535,7 +2513,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
wl_list_init(&renderer->foreign_textures);
|
||||
wl_list_init(&renderer->textures);
|
||||
wl_list_init(&renderer->descriptor_pools);
|
||||
wl_list_init(&renderer->output_descriptor_pools);
|
||||
wl_list_init(&renderer->render_format_setups);
|
||||
wl_list_init(&renderer->render_buffers);
|
||||
wl_list_init(&renderer->color_transforms);
|
||||
|
|
@ -2551,10 +2528,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
renderer->wlr_renderer.features.timeline = dev->sync_file_import_export && cap_syncobj_timeline != 0;
|
||||
}
|
||||
|
||||
if (!init_static_render_data(renderer)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkCommandPoolCreateInfo cpool_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue