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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render/vulkan: move blend-to-output resources to render_xxx_pass
This commit is contained in:
parent
e78131f3d3
commit
6473365361
5 changed files with 264 additions and 160 deletions
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@ -3,16 +3,35 @@
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#include <stdlib.h>
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#include <unistd.h>
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#include <wlr/util/log.h>
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#include <wlr/render/color.h>
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#include <wlr/render/drm_syncobj.h>
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#include "render/color.h"
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#include "render/vulkan.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "util/matrix.h"
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static const struct wlr_render_pass_impl render_pass_impl;
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static const struct wlr_addon_interface vk_color_transform_impl;
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static bool create_shader_module(VkDevice dev, const uint32_t *code,
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size_t code_size, const char *name, VkShaderModule *out) {
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = code_size,
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.pCode = code,
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};
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VkResult res = vkCreateShaderModule(dev, &sinfo, NULL, out);
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if (res != VK_SUCCESS) {
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wlr_log(WLR_ERROR, "Failed to create %s shader module: %s (%d)",
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name, vulkan_strerror(res), res);
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return false;
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}
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return true;
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}
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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@ -223,6 +242,9 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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assert(submit_pass != NULL);
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struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
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struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
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struct wlr_vk_command_buffer *stage_cb = NULL;
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@ -306,9 +328,9 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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}
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}
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bind_pipeline(pass, pipeline);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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@ -316,7 +338,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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if (need_lut) {
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lut_ds = transform->lut_3d.ds;
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} else {
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lut_ds = renderer->output_ds_lut3d_dummy;
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lut_ds = submit_pass->output.ds_lut3d_dummy;
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}
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VkDescriptorSet ds[] = {
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render_buffer->two_pass.blend_descriptor_set, // set 0
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@ -324,7 +346,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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};
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size_t ds_len = sizeof(ds) / sizeof(ds[0]);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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VK_PIPELINE_BIND_POINT_GRAPHICS, submit_pass->output.pipe_layout,
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0, ds_len, ds, 0, NULL);
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const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
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@ -684,6 +706,9 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_rect_pass *rect_pass =
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wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
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assert(rect_pass != NULL);
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VkCommandBuffer cb = pass->command_buffer->vk;
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// Input color values are given in sRGB space, shader expects
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@ -733,7 +758,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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&(struct wlr_vk_pipeline_key) {
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.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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.layout = {0},
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});
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},
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rect_pass->shader.vert_module,
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rect_pass->shader.frag_module);
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if (!pipe) {
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pass->failed = true;
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break;
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@ -787,6 +814,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_texture_pass *texture_pass =
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wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
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assert(texture_pass != NULL);
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VkCommandBuffer cb = pass->command_buffer->vk;
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struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
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@ -884,7 +914,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.texture_transform = tex_transform,
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.blend_mode = !texture->has_alpha && alpha == 1.0 ?
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WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
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});
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},
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texture_pass->shader.vert_module,
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texture_pass->shader.frag_module);
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if (!pipe) {
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pass->failed = true;
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return;
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@ -1019,6 +1051,12 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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VkImage *image, VkImageView *image_view,
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VkDeviceMemory *memory, VkDescriptorSet *ds,
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struct wlr_vk_descriptor_pool **ds_pool) {
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
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if (submit_pass == NULL) {
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return false;
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}
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VkDevice dev = renderer->dev->dev;
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VkResult res;
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@ -1157,7 +1195,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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*ds_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, ds);
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submit_pass->output.ds_lut3d_layout, ds);
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if (!*ds_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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goto fail_imageview;
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@ -1326,9 +1364,12 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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return NULL;
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}
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if (!renderer->dummy3d_image_transitioned) {
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renderer->dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, renderer->dummy3d_image,
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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assert(submit_pass != NULL);
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if (!submit_pass->output.dummy3d_image_transitioned) {
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submit_pass->output.dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, submit_pass->output.dummy3d_image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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@ -1368,6 +1409,14 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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struct wlr_vk_render_rect_pass *vk_pass =
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wlr_vk_render_rect_pass_from_pass(pass);
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if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.vert_module, NULL);
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}
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if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.frag_module, NULL);
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}
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free(vk_pass);
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}
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@ -1376,15 +1425,30 @@ static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
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.render = render_pass_add_rect,
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};
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(void) {
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_rect_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_rect_pass");
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return NULL;
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}
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wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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pass->renderer = renderer;
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pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
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if (pass->shader.vert_module == VK_NULL_HANDLE) {
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render_rect_pass_destroy(&pass->base);
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return NULL;
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
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"quad fragment", &pass->shader.frag_module)) {
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render_rect_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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@ -1407,6 +1471,14 @@ struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_vk_render_texture_pass *vk_pass =
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wlr_vk_render_texture_pass_from_pass(pass);
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if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.vert_module, NULL);
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}
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if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.frag_module, NULL);
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}
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free(vk_pass);
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}
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@ -1415,15 +1487,30 @@ static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void) {
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_texture_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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pass->renderer = renderer;
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pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
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if (pass->shader.vert_module == VK_NULL_HANDLE) {
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render_texture_pass_destroy(&pass->base);
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return NULL;
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
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"texture fragment", &pass->shader.frag_module)) {
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render_texture_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass) {
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@ -1444,6 +1531,24 @@ struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_vk_render_submit_pass *vk_pass =
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wlr_vk_render_submit_pass_from_pass(pass);
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VkDevice dev = vk_pass->renderer->dev->dev;
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struct wlr_vk_descriptor_pool *pool, *tmp_pool;
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wl_list_for_each_safe(pool, tmp_pool, &vk_pass->output.descriptor_pools, link) {
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vkDestroyDescriptorPool(dev, pool->pool, NULL);
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free(pool);
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}
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vkDestroyShaderModule(dev, vk_pass->output.vert_module, NULL);
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vkDestroyShaderModule(dev, vk_pass->output.frag_module, NULL);
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vkDestroyImageView(dev, vk_pass->output.dummy3d_image_view, NULL);
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vkDestroyImage(dev, vk_pass->output.dummy3d_image, NULL);
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vkFreeMemory(dev, vk_pass->output.dummy3d_mem, NULL);
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vkDestroyPipelineLayout(dev, vk_pass->output.pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_srgb_layout, NULL);
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vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_lut3d_layout, NULL);
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vkDestroySampler(dev, vk_pass->output.sampler_lut3d, NULL);
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free(vk_pass);
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}
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@ -1452,7 +1557,8 @@ static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
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@ -1460,6 +1566,13 @@ struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
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}
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wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
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pass->renderer = vulkan_get_renderer(wlr_renderer);
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wl_list_init(&pass->output.descriptor_pools);
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if (!vulkan_init_submit_pass_output(pass->renderer, pass)) {
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render_submit_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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