mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render/vulkan: move blend-to-output resources to render_xxx_pass
This commit is contained in:
parent
e78131f3d3
commit
6473365361
5 changed files with 264 additions and 160 deletions
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@ -154,7 +154,7 @@ struct wlr_render_rect_pass *get_or_create_render_rect_pass(
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_rect_pass_create();
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pass = wlr_vk_render_rect_pass_create(renderer);
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}
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#endif
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@ -206,7 +206,7 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_texture_pass_create();
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pass = wlr_vk_render_texture_pass_create(renderer);
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}
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#endif
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@ -259,7 +259,7 @@ struct wlr_render_submit_pass *get_or_create_render_submit_pass(
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_submit_pass_create();
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pass = wlr_vk_render_submit_pass_create(renderer);
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}
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#endif
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@ -3,16 +3,35 @@
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#include <stdlib.h>
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#include <unistd.h>
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#include <wlr/util/log.h>
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#include <wlr/render/color.h>
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#include <wlr/render/drm_syncobj.h>
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#include "render/color.h"
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#include "render/vulkan.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "util/matrix.h"
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static const struct wlr_render_pass_impl render_pass_impl;
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static const struct wlr_addon_interface vk_color_transform_impl;
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static bool create_shader_module(VkDevice dev, const uint32_t *code,
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size_t code_size, const char *name, VkShaderModule *out) {
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = code_size,
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.pCode = code,
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};
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VkResult res = vkCreateShaderModule(dev, &sinfo, NULL, out);
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if (res != VK_SUCCESS) {
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wlr_log(WLR_ERROR, "Failed to create %s shader module: %s (%d)",
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name, vulkan_strerror(res), res);
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return false;
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}
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return true;
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}
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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@ -223,6 +242,9 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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assert(submit_pass != NULL);
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struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
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struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
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struct wlr_vk_command_buffer *stage_cb = NULL;
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@ -306,9 +328,9 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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}
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}
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bind_pipeline(pass, pipeline);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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vkCmdPushConstants(render_cb->vk, submit_pass->output.pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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@ -316,7 +338,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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if (need_lut) {
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lut_ds = transform->lut_3d.ds;
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} else {
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lut_ds = renderer->output_ds_lut3d_dummy;
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lut_ds = submit_pass->output.ds_lut3d_dummy;
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}
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VkDescriptorSet ds[] = {
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render_buffer->two_pass.blend_descriptor_set, // set 0
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@ -324,7 +346,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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};
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size_t ds_len = sizeof(ds) / sizeof(ds[0]);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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VK_PIPELINE_BIND_POINT_GRAPHICS, submit_pass->output.pipe_layout,
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0, ds_len, ds, 0, NULL);
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const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
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@ -684,6 +706,9 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_rect_pass *rect_pass =
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wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
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assert(rect_pass != NULL);
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VkCommandBuffer cb = pass->command_buffer->vk;
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// Input color values are given in sRGB space, shader expects
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@ -733,7 +758,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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&(struct wlr_vk_pipeline_key) {
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.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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.layout = {0},
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});
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},
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rect_pass->shader.vert_module,
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rect_pass->shader.frag_module);
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if (!pipe) {
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pass->failed = true;
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break;
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@ -787,6 +814,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_texture_pass *texture_pass =
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wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
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assert(texture_pass != NULL);
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VkCommandBuffer cb = pass->command_buffer->vk;
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struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
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@ -884,7 +914,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.texture_transform = tex_transform,
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.blend_mode = !texture->has_alpha && alpha == 1.0 ?
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WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
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});
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},
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texture_pass->shader.vert_module,
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texture_pass->shader.frag_module);
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if (!pipe) {
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pass->failed = true;
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return;
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@ -1019,6 +1051,12 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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VkImage *image, VkImageView *image_view,
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VkDeviceMemory *memory, VkDescriptorSet *ds,
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struct wlr_vk_descriptor_pool **ds_pool) {
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
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if (submit_pass == NULL) {
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return false;
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}
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VkDevice dev = renderer->dev->dev;
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VkResult res;
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@ -1157,7 +1195,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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*ds_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, ds);
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submit_pass->output.ds_lut3d_layout, ds);
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if (!*ds_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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goto fail_imageview;
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@ -1326,9 +1364,12 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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return NULL;
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}
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if (!renderer->dummy3d_image_transitioned) {
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renderer->dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, renderer->dummy3d_image,
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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assert(submit_pass != NULL);
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if (!submit_pass->output.dummy3d_image_transitioned) {
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submit_pass->output.dummy3d_image_transitioned = true;
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vulkan_change_layout(cb->vk, submit_pass->output.dummy3d_image,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
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@ -1368,6 +1409,14 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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static void render_rect_pass_destroy(struct wlr_render_rect_pass *pass) {
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struct wlr_vk_render_rect_pass *vk_pass =
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wlr_vk_render_rect_pass_from_pass(pass);
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if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.vert_module, NULL);
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}
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if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.frag_module, NULL);
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}
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free(vk_pass);
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}
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@ -1376,15 +1425,30 @@ static const struct wlr_render_rect_pass_impl render_rect_pass_impl = {
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.render = render_pass_add_rect,
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};
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(void) {
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struct wlr_render_rect_pass *wlr_vk_render_rect_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_rect_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_rect_pass");
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return NULL;
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}
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wlr_render_rect_pass_init(&pass->base, &render_rect_pass_impl);
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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pass->renderer = renderer;
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pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
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if (pass->shader.vert_module == VK_NULL_HANDLE) {
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render_rect_pass_destroy(&pass->base);
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return NULL;
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, quad_frag_data, sizeof(quad_frag_data),
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"quad fragment", &pass->shader.frag_module)) {
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render_rect_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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@ -1407,6 +1471,14 @@ struct wlr_vk_render_rect_pass *wlr_vk_render_rect_pass_from_pass(
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static void render_texture_pass_destroy(struct wlr_render_texture_pass *pass) {
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struct wlr_vk_render_texture_pass *vk_pass =
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wlr_vk_render_texture_pass_from_pass(pass);
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if (vk_pass->shader.vert_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.vert_module, NULL);
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}
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if (vk_pass->shader.frag_module != VK_NULL_HANDLE) {
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vkDestroyShaderModule(vk_pass->renderer->dev->dev,
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vk_pass->shader.frag_module, NULL);
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}
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free(vk_pass);
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}
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@ -1415,15 +1487,30 @@ static const struct wlr_render_texture_pass_impl render_texture_pass_impl = {
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.render = render_pass_add_texture,
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};
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void) {
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struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_texture_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_texture_pass");
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return NULL;
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}
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wlr_render_texture_pass_init(&pass->base, &render_texture_pass_impl);
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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pass->renderer = renderer;
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pass->shader.vert_module = vulkan_create_common_vert_module(renderer);
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if (pass->shader.vert_module == VK_NULL_HANDLE) {
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render_texture_pass_destroy(&pass->base);
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return NULL;
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}
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VkDevice dev = renderer->dev->dev;
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if (!create_shader_module(dev, texture_frag_data, sizeof(texture_frag_data),
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"texture fragment", &pass->shader.frag_module)) {
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render_texture_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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bool wlr_render_texture_pass_is_vk(const struct wlr_render_texture_pass *texture_pass) {
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@ -1444,6 +1531,24 @@ struct wlr_vk_render_texture_pass *wlr_vk_render_texture_pass_from_pass(
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_vk_render_submit_pass *vk_pass =
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wlr_vk_render_submit_pass_from_pass(pass);
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VkDevice dev = vk_pass->renderer->dev->dev;
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struct wlr_vk_descriptor_pool *pool, *tmp_pool;
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wl_list_for_each_safe(pool, tmp_pool, &vk_pass->output.descriptor_pools, link) {
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vkDestroyDescriptorPool(dev, pool->pool, NULL);
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free(pool);
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}
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vkDestroyShaderModule(dev, vk_pass->output.vert_module, NULL);
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vkDestroyShaderModule(dev, vk_pass->output.frag_module, NULL);
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vkDestroyImageView(dev, vk_pass->output.dummy3d_image_view, NULL);
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vkDestroyImage(dev, vk_pass->output.dummy3d_image, NULL);
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vkFreeMemory(dev, vk_pass->output.dummy3d_mem, NULL);
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vkDestroyPipelineLayout(dev, vk_pass->output.pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_srgb_layout, NULL);
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vkDestroyDescriptorSetLayout(dev, vk_pass->output.ds_lut3d_layout, NULL);
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vkDestroySampler(dev, vk_pass->output.sampler_lut3d, NULL);
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free(vk_pass);
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}
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@ -1452,7 +1557,8 @@ static const struct wlr_render_submit_pass_impl vk_render_submit_pass_impl = {
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
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struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_render_submit_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_vk_render_submit_pass");
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@ -1460,6 +1566,13 @@ struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void) {
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}
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wlr_render_submit_pass_init(&pass->base, &vk_render_submit_pass_impl);
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pass->renderer = vulkan_get_renderer(wlr_renderer);
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wl_list_init(&pass->output.descriptor_pools);
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if (!vulkan_init_submit_pass_output(pass->renderer, pass)) {
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render_submit_pass_destroy(&pass->base);
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return NULL;
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}
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return &pass->base;
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}
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@ -23,8 +23,6 @@
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#include "render/pixel_format.h"
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#include "render/vulkan.h"
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#include "render/vulkan/shaders/common.vert.h"
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#include "render/vulkan/shaders/texture.frag.h"
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#include "render/vulkan/shaders/quad.frag.h"
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#include "render/vulkan/shaders/output.frag.h"
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#include "types/wlr_buffer.h"
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#include "util/time.h"
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@ -56,6 +54,23 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
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return renderer;
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}
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VkShaderModule vulkan_create_common_vert_module(struct wlr_vk_renderer *renderer) {
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VkShaderModuleCreateInfo sinfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(common_vert_data),
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.pCode = common_vert_data,
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};
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VkShaderModule module = VK_NULL_HANDLE;
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VkResult res = vkCreateShaderModule(renderer->dev->dev, &sinfo, NULL, &module);
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if (res != VK_SUCCESS) {
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wlr_vk_error("Failed to create vertex shader module", res);
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return VK_NULL_HANDLE;
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}
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return module;
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}
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static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
||||
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
|
||||
bool has_blending_buffer, bool srgb);
|
||||
|
|
@ -152,9 +167,14 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
|
|||
|
||||
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
|
||||
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
assert(submit_pass != NULL);
|
||||
|
||||
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
|
||||
&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
|
||||
&renderer->last_output_pool_size);
|
||||
&submit_pass->output.ds_srgb_layout,
|
||||
&submit_pass->output.descriptor_pools,
|
||||
&submit_pass->output.last_pool_size);
|
||||
}
|
||||
|
||||
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
|
||||
|
|
@ -1172,15 +1192,6 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
|
||||
free(pool);
|
||||
}
|
||||
wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
|
||||
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
|
||||
free(pool);
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
|
||||
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
|
||||
|
||||
struct wlr_vk_pipeline_layout *pipeline_layout, *pipeline_layout_tmp;
|
||||
wl_list_for_each_safe(pipeline_layout, pipeline_layout_tmp,
|
||||
|
|
@ -1192,16 +1203,8 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
free(pipeline_layout);
|
||||
}
|
||||
|
||||
vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
|
||||
vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
|
||||
vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
|
||||
|
||||
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
|
||||
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
|
||||
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
|
||||
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
|
||||
vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
|
||||
|
||||
if (renderer->read_pixels_cache.initialized) {
|
||||
vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
|
||||
|
|
@ -1551,7 +1554,8 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
||||
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
|
|
@ -1569,7 +1573,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.pBindings = &ds_binding_input,
|
||||
};
|
||||
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL,
|
||||
&submit_pass->output.ds_srgb_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateDescriptorSetLayout", res);
|
||||
return false;
|
||||
|
|
@ -1588,7 +1593,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
|
||||
&renderer->output_sampler_lut3d);
|
||||
&submit_pass->output.sampler_lut3d);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateSampler", res);
|
||||
return false;
|
||||
|
|
@ -1599,7 +1604,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = &renderer->output_sampler_lut3d,
|
||||
.pImmutableSamplers = &submit_pass->output.sampler_lut3d,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
|
||||
|
|
@ -1609,7 +1614,7 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
|
||||
&renderer->output_ds_lut3d_layout);
|
||||
&submit_pass->output.ds_lut3d_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateDescriptorSetLayout", res);
|
||||
return false;
|
||||
|
|
@ -1630,8 +1635,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
};
|
||||
|
||||
VkDescriptorSetLayout out_ds_layouts[] = {
|
||||
renderer->output_ds_srgb_layout,
|
||||
renderer->output_ds_lut3d_layout,
|
||||
submit_pass->output.ds_srgb_layout,
|
||||
submit_pass->output.ds_lut3d_layout,
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pl_info = {
|
||||
|
|
@ -1642,7 +1647,8 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
|
|||
.pPushConstantRanges = pc_ranges,
|
||||
};
|
||||
|
||||
res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
|
||||
res = vkCreatePipelineLayout(dev, &pl_info, NULL,
|
||||
&submit_pass->output.pipe_layout);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreatePipelineLayout", res);
|
||||
return false;
|
||||
|
|
@ -1696,7 +1702,8 @@ static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
|
|||
// VkRenderPass and VkPipelineLayout.
|
||||
struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
||||
struct wlr_vk_render_format_setup *setup,
|
||||
const struct wlr_vk_pipeline_key *key) {
|
||||
const struct wlr_vk_pipeline_key *key,
|
||||
VkShaderModule vert_module, VkShaderModule frag_module) {
|
||||
struct wlr_vk_pipeline *pipeline;
|
||||
wl_list_for_each(pipeline, &setup->pipelines, link) {
|
||||
if (pipeline_key_equals(&pipeline->key, key)) {
|
||||
|
|
@ -1743,7 +1750,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[0] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = renderer->vert_module,
|
||||
.module = vert_module,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
|
|
@ -1752,7 +1759,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[1] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->quad_frag_module,
|
||||
.module = frag_module,
|
||||
.pName = "main",
|
||||
};
|
||||
break;
|
||||
|
|
@ -1760,7 +1767,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
stages[1] = (VkPipelineShaderStageCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->tex_frag_module,
|
||||
.module = frag_module,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = &specialization,
|
||||
};
|
||||
|
|
@ -1857,6 +1864,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
|
|||
}
|
||||
|
||||
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass,
|
||||
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
|
||||
enum wlr_vk_output_transform transform) {
|
||||
VkResult res;
|
||||
|
|
@ -1879,13 +1887,13 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
|
|||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = renderer->vert_module,
|
||||
.module = submit_pass->output.vert_module,
|
||||
.pName = "main",
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = renderer->output_module,
|
||||
.module = submit_pass->output.frag_module,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = &specialization,
|
||||
},
|
||||
|
|
@ -2089,7 +2097,8 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
|
|||
* the sampler, a valid descriptor set should be bound. Create that here, linked to
|
||||
* a 1x1x1 image.
|
||||
*/
|
||||
static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
||||
static bool init_dummy_images(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
|
|
@ -2108,14 +2117,14 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
|
||||
res = vkCreateImage(dev, &img_info, NULL, &submit_pass->output.dummy3d_image);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImage failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements mem_reqs = {0};
|
||||
vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
|
||||
vkGetImageMemoryRequirements(dev, submit_pass->output.dummy3d_image, &mem_reqs);
|
||||
int mem_type_index = vulkan_find_mem_type(renderer->dev,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
|
||||
if (mem_type_index == -1) {
|
||||
|
|
@ -2127,12 +2136,13 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.allocationSize = mem_reqs.size,
|
||||
.memoryTypeIndex = mem_type_index,
|
||||
};
|
||||
res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
|
||||
res = vkAllocateMemory(dev, &mem_info, NULL, &submit_pass->output.dummy3d_mem);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkAllocateMemory failed", res);
|
||||
return false;
|
||||
}
|
||||
res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
|
||||
res = vkBindImageMemory(dev, submit_pass->output.dummy3d_image,
|
||||
submit_pass->output.dummy3d_mem, 0);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkBindMemory failed", res);
|
||||
return false;
|
||||
|
|
@ -2153,29 +2163,31 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.image = renderer->dummy3d_image,
|
||||
.image = submit_pass->output.dummy3d_image,
|
||||
};
|
||||
res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
|
||||
res = vkCreateImageView(dev, &view_info, NULL,
|
||||
&submit_pass->output.dummy3d_image_view);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkCreateImageView failed", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
|
||||
renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
|
||||
if (!renderer->output_ds_lut3d_dummy_pool) {
|
||||
submit_pass->output.ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
|
||||
submit_pass->output.ds_lut3d_layout,
|
||||
&submit_pass->output.ds_lut3d_dummy);
|
||||
if (!submit_pass->output.ds_lut3d_dummy_pool) {
|
||||
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
|
||||
return false;
|
||||
}
|
||||
VkDescriptorImageInfo ds_img_info = {
|
||||
.imageView = renderer->dummy3d_image_view,
|
||||
.imageView = submit_pass->output.dummy3d_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
VkWriteDescriptorSet ds_write = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.dstSet = renderer->output_ds_lut3d_dummy,
|
||||
.dstSet = submit_pass->output.ds_lut3d_dummy,
|
||||
.pImageInfo = &ds_img_info,
|
||||
};
|
||||
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
|
||||
|
|
@ -2183,53 +2195,30 @@ static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
|
|||
return true;
|
||||
}
|
||||
|
||||
// Creates static render data, such as sampler, layouts and shader modules
|
||||
// for the given renderer.
|
||||
// Cleanup is done by destroying the renderer.
|
||||
static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
||||
// Creates static blend->output render data for the given submit pass.
|
||||
// Cleanup is done by destroying the submit pass.
|
||||
bool vulkan_init_submit_pass_output(struct wlr_vk_renderer *renderer,
|
||||
struct wlr_vk_render_submit_pass *submit_pass) {
|
||||
|
||||
VkResult res;
|
||||
VkDevice dev = renderer->dev->dev;
|
||||
|
||||
if (!init_blend_to_output_layouts(renderer)) {
|
||||
if (!init_blend_to_output_layouts(renderer, submit_pass)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!init_dummy_images(renderer)) {
|
||||
if (!init_dummy_images(renderer, submit_pass)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// load vert module and tex frag module since they are needed to
|
||||
// initialize the tex pipeline
|
||||
VkShaderModuleCreateInfo sinfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(common_vert_data),
|
||||
.pCode = common_vert_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->vert_module);
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.vert_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create vertex shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
sinfo = (VkShaderModuleCreateInfo){
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(texture_frag_data),
|
||||
.pCode = texture_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->tex_frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create tex fragment shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
sinfo = (VkShaderModuleCreateInfo){
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = sizeof(quad_frag_data),
|
||||
.pCode = quad_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->quad_frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create quad fragment shader module", res);
|
||||
wlr_vk_error("Failed to create blend->output vertex shader module", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2238,7 +2227,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
|
|||
.codeSize = sizeof(output_frag_data),
|
||||
.pCode = output_frag_data,
|
||||
};
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
|
||||
res = vkCreateShaderModule(dev, &sinfo, NULL, &submit_pass->output.frag_module);
|
||||
if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("Failed to create blend->output fragment shader module", res);
|
||||
return false;
|
||||
|
|
@ -2275,6 +2264,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
VkResult res;
|
||||
|
||||
if (use_blending_buffer) {
|
||||
struct wlr_vk_render_submit_pass *submit_pass =
|
||||
wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);;
|
||||
if (submit_pass == NULL) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkAttachmentDescription attachments[] = {
|
||||
{
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
|
|
@ -2386,32 +2381,38 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
|
||||
// this is only well defined if render pass has a 2nd subpass
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_identity, WLR_VK_OUTPUT_TRANSFORM_IDENTITY)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_pq, WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_gamma22, WLR_VK_OUTPUT_TRANSFORM_INVERSE_GAMMA22)) {
|
||||
goto error;
|
||||
}
|
||||
if (!init_blend_to_output_pipeline(
|
||||
renderer, setup->render_pass, renderer->output_pipe_layout,
|
||||
renderer, submit_pass, setup->render_pass,
|
||||
submit_pass->output.pipe_layout,
|
||||
&setup->output_pipe_bt1886, WLR_VK_OUTPUT_TRANSFORM_INVERSE_BT1886)) {
|
||||
goto error;
|
||||
}
|
||||
|
|
@ -2488,29 +2489,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
|||
}
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
||||
.layout = {0},
|
||||
})) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
||||
return setup;
|
||||
|
||||
|
|
@ -2535,7 +2513,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
wl_list_init(&renderer->foreign_textures);
|
||||
wl_list_init(&renderer->textures);
|
||||
wl_list_init(&renderer->descriptor_pools);
|
||||
wl_list_init(&renderer->output_descriptor_pools);
|
||||
wl_list_init(&renderer->render_format_setups);
|
||||
wl_list_init(&renderer->render_buffers);
|
||||
wl_list_init(&renderer->color_transforms);
|
||||
|
|
@ -2551,10 +2528,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
|
|||
renderer->wlr_renderer.features.timeline = dev->sync_file_import_export && cap_syncobj_timeline != 0;
|
||||
}
|
||||
|
||||
if (!init_static_render_data(renderer)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
VkCommandPoolCreateInfo cpool_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue