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Use wl_list for touch points in examples/
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parent
151901123f
commit
64221c6da1
2 changed files with 32 additions and 30 deletions
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@ -24,12 +24,13 @@
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struct sample_state {
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struct wlr_renderer *renderer;
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struct wlr_texture *cat_texture;
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struct wlr_list *touch_points;
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struct wl_list touch_points;
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};
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struct touch_point {
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int32_t touch_id;
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double x, y;
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struct wl_list link;
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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@ -44,14 +45,14 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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float matrix[16];
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *p = sample->touch_points->items[i];
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struct touch_point *p;
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wl_list_for_each(p, &sample->touch_points, link) {
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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sample->cat_texture, &matrix);
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}
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wlr_renderer_end(sample->renderer);
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@ -65,17 +66,15 @@ static void handle_touch_down(struct touch_state *tstate, int32_t touch_id,
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point->touch_id = touch_id;
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point->x = x / width;
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point->y = y / height;
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if (wlr_list_add(sample->touch_points, point) == -1) {
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free(point);
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}
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wl_list_insert(&sample->touch_points, &point->link);
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}
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static void handle_touch_up(struct touch_state *tstate, int32_t touch_id) {
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struct sample_state *sample = tstate->compositor->data;
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *point = sample->touch_points->items[i];
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struct touch_point *point, *tmp;
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wl_list_for_each_safe(point, tmp, &sample->touch_points, link) {
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if (point->touch_id == touch_id) {
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wlr_list_del(sample->touch_points, i);
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wl_list_remove(&point->link);
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break;
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}
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}
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@ -84,8 +83,8 @@ static void handle_touch_up(struct touch_state *tstate, int32_t touch_id) {
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static void handle_touch_motion(struct touch_state *tstate, int32_t touch_id,
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double x, double y, double width, double height) {
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struct sample_state *sample = tstate->compositor->data;
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for (size_t i = 0; i < sample->touch_points->length; ++i) {
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struct touch_point *point = sample->touch_points->items[i];
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struct touch_point *point;
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wl_list_for_each(point, &sample->touch_points, link) {
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if (point->touch_id == touch_id) {
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point->x = x / width;
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point->y = y / height;
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@ -95,9 +94,9 @@ static void handle_touch_motion(struct touch_state *tstate, int32_t touch_id,
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}
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int main(int argc, char *argv[]) {
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struct sample_state state = {
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.touch_points = wlr_list_create()
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};
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struct sample_state state;
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wl_list_init(&state.touch_points);
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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