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matrix: move to util/
wlr_matrix is not a standalone type like other headers in types/, it's more of an internal utility. Move it to the appropriate place.
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8 changed files with 6 additions and 8 deletions
142
util/matrix.c
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142
util/matrix.c
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#include <string.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/box.h>
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#include "util/matrix.h"
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void wlr_matrix_identity(float mat[static 9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]) {
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float product[9];
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product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6];
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product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7];
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product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8];
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product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6];
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product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7];
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product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8];
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product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6];
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product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7];
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product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8];
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memcpy(mat, product, sizeof(product));
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}
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void wlr_matrix_translate(float mat[static 9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, translate);
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}
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void wlr_matrix_scale(float mat[static 9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, scale);
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}
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, -1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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};
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform) {
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wlr_matrix_multiply(mat, mat, transforms[transform]);
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}
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void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float *t = transforms[transform];
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, const float projection[static 9]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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int height = box->height;
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, width, height);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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wlr_matrix_translate(mat, 0.5, 0.5);
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wlr_matrix_transform(mat, transform);
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wlr_matrix_translate(mat, -0.5, -0.5);
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}
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wlr_matrix_multiply(mat, projection, mat);
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}
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@ -5,6 +5,7 @@ wlr_files += files(
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'env.c',
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'global.c',
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'log.c',
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'matrix.c',
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'rect_union.c',
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'region.c',
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'set.c',
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