matrix: move to util/

wlr_matrix is not a standalone type like other headers in types/,
it's more of an internal utility. Move it to the appropriate place.
This commit is contained in:
Simon Ser 2025-01-27 17:48:18 +01:00
parent c1eb053f5e
commit 639ca05d35
8 changed files with 6 additions and 8 deletions

View file

@ -7,7 +7,7 @@
#include <wlr/util/transform.h>
#include "render/egl.h"
#include "render/gles2.h"
#include "types/wlr_matrix.h"
#include "util/matrix.h"
#define MAX_QUADS 86 // 4kb

View file

@ -18,7 +18,6 @@
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_matrix.h"
#include "util/time.h"
#include "common_vert_src.h"

View file

@ -8,7 +8,7 @@
#include "render/color.h"
#include "render/vulkan.h"
#include "types/wlr_matrix.h"
#include "util/matrix.h"
static const struct wlr_render_pass_impl render_pass_impl;
static const struct wlr_addon_interface vk_color_transform_impl;

View file

@ -27,7 +27,6 @@
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/output.frag.h"
#include "types/wlr_buffer.h"
#include "types/wlr_matrix.h"
#include "util/time.h"
// TODO: