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	scene: add wlr_scene_buffer_set_source_box
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					 2 changed files with 56 additions and 19 deletions
				
			
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			@ -94,6 +94,7 @@ struct wlr_scene_buffer {
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	// private state
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	struct wlr_texture *texture;
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	struct wlr_fbox src_box;
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};
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/** A viewport for an output in the scene-graph */
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			@ -211,6 +212,15 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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	struct wlr_buffer *buffer);
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/**
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 * Set the source rectangle describing the region of the buffer which will be
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 * sampled to render this node. This allows cropping the buffer.
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 *
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 * If NULL, the whole buffer is sampled. By default, the source box is NULL.
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 */
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void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
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	const struct wlr_fbox *box);
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/**
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 * Add a viewport for the specified output to the scene-graph.
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 *
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			@ -266,6 +266,23 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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	return scene_buffer;
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}
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void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
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		const struct wlr_fbox *box) {
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	struct wlr_fbox *cur = &scene_buffer->src_box;
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	if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) ||
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			(box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) {
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		return;
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	}
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	if (box != NULL) {
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		memcpy(cur, box, sizeof(*box));
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	} else {
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		memset(cur, 0, sizeof(*cur));
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	}
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	scene_node_damage_whole(&scene_buffer->node);
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}
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static struct wlr_texture *scene_buffer_get_texture(
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		struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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	struct wlr_client_buffer *client_buffer =
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			@ -571,20 +588,29 @@ static void render_rect(struct wlr_output *output,
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static void render_texture(struct wlr_output *output,
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		pixman_region32_t *output_damage, struct wlr_texture *texture,
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		const struct wlr_box *box, const float matrix[static 9]) {
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		const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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		const float matrix[static 9]) {
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	struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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	assert(renderer);
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	struct wlr_fbox default_src_box = {0};
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	if (wlr_fbox_empty(src_box)) {
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		default_src_box.width = dst_box->width;
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		default_src_box.height = dst_box->height;
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		src_box = &default_src_box;
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	}
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	pixman_region32_t damage;
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	pixman_region32_init(&damage);
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	pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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	pixman_region32_init_rect(&damage, dst_box->x, dst_box->y,
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		dst_box->width, dst_box->height);
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	pixman_region32_intersect(&damage, &damage, output_damage);
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	int nrects;
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	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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	for (int i = 0; i < nrects; ++i) {
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		scissor_output(output, &rects[i]);
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		wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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		wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, 1.0);
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	}
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	pixman_region32_fini(&damage);
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			@ -600,7 +626,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
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	struct render_data *data = _data;
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	struct wlr_output *output = data->output;
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	pixman_region32_t *output_damage = data->damage;
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	struct wlr_box box = {
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	struct wlr_box dst_box = {
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		.x = x,
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		.y = y,
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	};
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			@ -621,25 +647,25 @@ static void render_node_iterator(struct wlr_scene_node *node,
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			return;
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		}
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		box.width = surface->current.width;
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		box.height = surface->current.height;
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		scale_box(&box, output->scale);
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		dst_box.width = surface->current.width;
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		dst_box.height = surface->current.height;
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		scale_box(&dst_box, output->scale);
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		enum wl_output_transform transform =
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			wlr_output_transform_invert(surface->current.transform);
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		wlr_matrix_project_box(matrix, &box, transform, 0.0,
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		wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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			output->transform_matrix);
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		render_texture(output, output_damage, texture, &box, matrix);
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		render_texture(output, output_damage, texture, NULL, &dst_box, matrix);
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		break;
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	case WLR_SCENE_NODE_RECT:;
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		struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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		box.width = scene_rect->width;
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		box.height = scene_rect->height;
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		scale_box(&box, data->output->scale);
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		dst_box.width = scene_rect->width;
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		dst_box.height = scene_rect->height;
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		scale_box(&dst_box, data->output->scale);
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		render_rect(output, output_damage, scene_rect->color, &box,
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		render_rect(output, output_damage, scene_rect->color, &dst_box,
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			output->transform_matrix);
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		break;
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	case WLR_SCENE_NODE_BUFFER:;
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			@ -651,14 +677,15 @@ static void render_node_iterator(struct wlr_scene_node *node,
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			return;
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		}
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		box.width = scene_buffer->buffer->width;
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		box.height = scene_buffer->buffer->height;
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		scale_box(&box, data->output->scale);
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		dst_box.width = scene_buffer->buffer->width;
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		dst_box.height = scene_buffer->buffer->height;
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		scale_box(&dst_box, data->output->scale);
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		wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
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		wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
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			output->transform_matrix);
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		render_texture(output, output_damage, texture, &box, matrix);
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		render_texture(output, output_damage, texture, &scene_buffer->src_box,
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			&dst_box, matrix);
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		break;
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	}
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}
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