render/gles2: make push/pop debug functions take a wlr_renderer

This commit is contained in:
Simon Ser 2020-07-28 13:58:07 +02:00 committed by Drew DeVault
parent e8872d9ed7
commit 62da61716f
3 changed files with 56 additions and 52 deletions

View file

@ -56,7 +56,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
assert(fmt);
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -73,7 +73,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
return true;
@ -115,12 +115,12 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
@ -159,7 +159,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -171,7 +171,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@ -228,7 +228,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->target = GL_TEXTURE_EXTERNAL_OES;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
@ -236,7 +236,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@ -295,14 +295,14 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;