render/gles2: make push/pop debug functions take a wlr_renderer

This commit is contained in:
Simon Ser 2020-07-28 13:58:07 +02:00 committed by Drew DeVault
parent e8872d9ed7
commit 62da61716f
3 changed files with 56 additions and 52 deletions

View file

@ -115,9 +115,9 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs);
void push_gles2_marker(const char *file, const char *func);
void pop_gles2_marker(void);
#define PUSH_GLES2_DEBUG push_gles2_marker(_WLR_FILENAME, __func__)
#define POP_GLES2_DEBUG pop_gles2_marker()
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
#endif