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scene: use output with highest refresh rate for frame pacing
If a surface is mirrored on two outputs, we don't want to pick the first output if the second has a higher refresh rate. Also fixes duplicate frame/feedback events when a surface is added to multiple scenes.
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parent
51d051497d
commit
6204fc3278
2 changed files with 24 additions and 7 deletions
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@ -22,11 +22,25 @@ static double get_surface_preferred_buffer_scale(struct wlr_surface *surface) {
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return scale;
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}
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static struct wlr_output *get_surface_frame_pacing_output(struct wlr_surface *surface) {
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struct wlr_output *frame_pacing_output = NULL;
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struct wlr_surface_output *surface_output;
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wl_list_for_each(surface_output, &surface->current_outputs, link) {
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if (frame_pacing_output == NULL ||
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surface_output->output->refresh > frame_pacing_output->refresh) {
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frame_pacing_output = surface_output->output;
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}
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}
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return frame_pacing_output;
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}
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static void handle_scene_buffer_outputs_update(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, outputs_update);
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surface->frame_pacing_output = get_surface_frame_pacing_output(surface->surface);
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double scale = get_surface_preferred_buffer_scale(surface->surface);
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wlr_fractional_scale_v1_notify_scale(surface->surface, scale);
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wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale));
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@ -60,15 +74,15 @@ static void handle_scene_buffer_output_sample(
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, output_sample);
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const struct wlr_scene_output_sample_event *event = data;
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struct wlr_scene_output *scene_output = event->output;
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if (surface->buffer->primary_output != scene_output) {
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struct wlr_output *output = event->output->output;
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if (surface->frame_pacing_output != output) {
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return;
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}
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if (event->direct_scanout) {
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wlr_presentation_surface_scanned_out_on_output(surface->surface, scene_output->output);
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wlr_presentation_surface_scanned_out_on_output(surface->surface, output);
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} else {
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wlr_presentation_surface_textured_on_output(surface->surface, scene_output->output);
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wlr_presentation_surface_textured_on_output(surface->surface, output);
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}
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}
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@ -77,7 +91,7 @@ static void handle_scene_buffer_frame_done(
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, frame_done);
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struct wlr_scene_frame_done_event *event = data;
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if (surface->buffer->primary_output != event->output) {
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if (surface->frame_pacing_output != event->output->output) {
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return;
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}
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