render: remove wlr_ prefix from wlr_renderer_autocreate_with_drm_fd

This function is only required because the DRM backend still needs
to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix
to make it clear it's not a candidate for being made public.
This commit is contained in:
Simon Ser 2021-04-29 09:46:34 +02:00
parent 6bf2406dbf
commit 619a975025
3 changed files with 4 additions and 4 deletions

View file

@ -231,7 +231,7 @@ bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
return true;
}
struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) {
struct wlr_renderer *renderer_autocreate_with_drm_fd(int drm_fd) {
const char *name = getenv("WLR_RENDERER");
if (name) {
wlr_log(WLR_INFO, "Loading user-specified renderer due to WLR_RENDERER: %s",
@ -279,7 +279,7 @@ struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) {
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend) {
// Note, drm_fd may be negative if unavailable
int drm_fd = wlr_backend_get_drm_fd(backend);
return wlr_renderer_autocreate_with_drm_fd(drm_fd);
return renderer_autocreate_with_drm_fd(drm_fd);
}
int wlr_renderer_get_drm_fd(struct wlr_renderer *r) {