render/vulkan: 3D LUT fallback for texture pass color transform

This commit is contained in:
Félix Poisot 2026-02-05 20:14:53 +00:00
parent bf8b6a7127
commit 611e0649c5
4 changed files with 140 additions and 53 deletions

View file

@ -258,7 +258,12 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
need_lut = transform->lut_3d.dim > 0;
dim = need_lut ? transform->lut_3d.dim : 1;
memcpy(matrix, transform->color_matrix, sizeof(matrix));
tf = transform->inverse_eotf;
tf = transform->eotf;
}
if (need_lut) {
if (!vulkan_command_buffer_ref_color_transform(render_cb, pass->color_transform)) {
goto error;
}
}
if (pass->color_transform == NULL || need_lut) {
wlr_matrix_identity(matrix);
@ -304,7 +309,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
if (need_lut) {
lut_ds = transform->lut_3d.ds;
} else {
lut_ds = renderer->output_ds_lut3d_dummy;
lut_ds = renderer->ds_lut3d_dummy;
}
VkDescriptorSet ds[] = {
render_buffer->two_pass.blend_descriptor_set, // set 0
@ -772,6 +777,9 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pixman_region32_fini(&clip);
}
static struct wlr_vk_color_transform *vk_color_transform_create(
struct wlr_vk_renderer *renderer, struct wlr_color_transform *transform, bool output);
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
const struct wlr_render_texture_options *options) {
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
@ -817,37 +825,64 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
};
encode_proj_matrix(matrix, vert_pcr_data.mat4);
enum wlr_color_transfer_function tf;
enum wlr_color_transfer_function tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
float color_matrix[9];
if (!unwrap_texture_color_transform(options->color_transform, color_matrix, &tf))
{
tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
bool need_lut = false;
size_t dim = 1;
struct wlr_vk_color_transform *transform = NULL;
if (options->color_transform != NULL) {
transform = get_color_transform(options->color_transform, renderer);
if (transform == NULL) {
transform = vk_color_transform_create(renderer, options->color_transform, false);
if (transform == NULL) {
wlr_log(WLR_ERROR, "Failed to create color transform");
pass->failed = true;
return;
}
}
need_lut = transform->lut_3d.dim > 0;
dim = need_lut ? transform->lut_3d.dim : 1;
memcpy(color_matrix, transform->color_matrix, sizeof(color_matrix));
tf = transform->eotf;
}
if (need_lut) {
if (!vulkan_command_buffer_ref_color_transform(pass->command_buffer,
options->color_transform)) {
pass->failed = true;
return;
}
}
if (options->color_transform == NULL || need_lut) {
wlr_matrix_identity(color_matrix);
}
bool srgb_image_view = false;
enum wlr_vk_texture_transform tex_transform = 0;
switch (tf) {
case WLR_COLOR_TRANSFER_FUNCTION_SRGB:
if (texture->using_mutable_srgb) {
if (need_lut) {
tex_transform = WLR_VK_TEXTURE_TRANSFORM_LUT_3D;
} else {
switch (tf) {
case WLR_COLOR_TRANSFER_FUNCTION_SRGB:
if (texture->using_mutable_srgb) {
tex_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY;
srgb_image_view = true;
} else {
tex_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB;
}
break;
case WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY;
srgb_image_view = true;
} else {
tex_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB;
break;
case WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_ST2084_PQ;
break;
case WLR_COLOR_TRANSFER_FUNCTION_GAMMA22:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_GAMMA22;
break;
case WLR_COLOR_TRANSFER_FUNCTION_BT1886:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_BT1886;
break;
}
break;
case WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY;
break;
case WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_ST2084_PQ;
break;
case WLR_COLOR_TRANSFER_FUNCTION_GAMMA22:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_GAMMA22;
break;
case WLR_COLOR_TRANSFER_FUNCTION_BT1886:
tex_transform = WLR_VK_TEXTURE_TRANSFORM_BT1886;
break;
}
enum wlr_color_encoding color_encoding = options->color_encoding;
@ -891,13 +926,26 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {
.alpha = alpha,
.lut_3d_offset = 0.5f / dim,
.lut_3d_scale = (float)(dim - 1) / dim,
};
encode_color_matrix(color_matrix, frag_pcr_data.matrix);
bind_pipeline(pass, pipe->vk);
VkDescriptorSet lut_ds;
if (need_lut) {
lut_ds = transform->lut_3d.ds;
} else {
lut_ds = renderer->ds_lut3d_dummy;
}
VkDescriptorSet ds[] = {
view->ds, // set 0
lut_ds, // set 1
};
size_t ds_len = sizeof(ds) / sizeof(ds[0]);
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe->layout->vk, 0, 1, &view->ds, 0, NULL);
pipe->layout->vk, 0, ds_len, ds, 0, NULL);
vkCmdPushConstants(cb, pipe->layout->vk,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
@ -1123,7 +1171,7 @@ static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
*ds_pool = vulkan_alloc_texture_ds(renderer,
renderer->output_ds_lut3d_layout, ds);
renderer->ds_lut3d_layout, ds);
if (!*ds_pool) {
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
goto fail_imageview;
@ -1154,15 +1202,22 @@ fail_image:
}
static struct wlr_vk_color_transform *vk_color_transform_create(
struct wlr_vk_renderer *renderer, struct wlr_color_transform *transform) {
struct wlr_vk_renderer *renderer, struct wlr_color_transform *transform,
bool output) {
struct wlr_vk_color_transform *vk_transform =
calloc(1, sizeof(*vk_transform));
if (!vk_transform) {
return NULL;
}
bool need_lut = !unwrap_output_color_transform(transform, vk_transform->color_matrix,
&vk_transform->inverse_eotf);
bool need_lut;
if (output) {
need_lut = !unwrap_output_color_transform(transform, vk_transform->color_matrix,
&vk_transform->eotf);
} else {
need_lut = !unwrap_texture_color_transform(transform, vk_transform->color_matrix,
&vk_transform->eotf);
}
if (need_lut) {
vk_transform->lut_3d.dim = 33;
@ -1226,7 +1281,7 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
if (options != NULL && options->color_transform != NULL &&
!get_color_transform(options->color_transform, renderer)) {
/* Try to create a new color transform */
if (!vk_color_transform_create(renderer, options->color_transform)) {
if (!vk_color_transform_create(renderer, options->color_transform, true)) {
wlr_log(WLR_ERROR, "Failed to create color transform");
return NULL;
}