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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-25 06:59:42 -05:00
scene: don't always round scaled regions up
It makes sense for damage, less so for opaque regions.
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parent
66dfb7f49b
commit
602a00ec1f
1 changed files with 10 additions and 10 deletions
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@ -14,7 +14,6 @@
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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#include "types/wlr_buffer.h"
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#include "types/wlr_output.h"
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#include "types/wlr_scene.h"
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#include "util/array.h"
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@ -311,10 +310,10 @@ static uint32_t region_area(pixman_region32_t *region) {
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return area;
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}
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static void scale_output_damage(pixman_region32_t *damage, float scale) {
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static void scale_output_damage(pixman_region32_t *damage, float scale, bool round_up) {
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wlr_region_scale(damage, damage, scale);
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if (floor(scale) != scale) {
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if (round_up && floor(scale) != scale) {
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wlr_region_expand(damage, damage, 1);
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}
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}
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@ -331,9 +330,10 @@ struct render_data {
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pixman_region32_t damage;
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};
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static void logical_to_buffer_coords(pixman_region32_t *damage, const struct render_data *data) {
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static void logical_to_buffer_coords(pixman_region32_t *damage, const struct render_data *data,
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bool round_up) {
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enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
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scale_output_damage(damage, data->scale);
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scale_output_damage(damage, data->scale, round_up);
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wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
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}
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@ -402,7 +402,7 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
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pixman_region32_copy(&output_damage, damage);
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pixman_region32_translate(&output_damage,
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-scene_output->x, -scene_output->y);
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scale_output_damage(&output_damage, scene_output->output->scale);
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scale_output_damage(&output_damage, scene_output->output->scale, true);
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output_to_buffer_coords(&output_damage, scene_output->output);
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scene_output_damage(scene_output, &output_damage);
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pixman_region32_fini(&output_damage);
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@ -959,7 +959,7 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
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pixman_region32_t cull_region;
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pixman_region32_init(&cull_region);
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pixman_region32_copy(&cull_region, &scene_buffer->node.visible);
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scale_output_damage(&cull_region, output_scale);
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scale_output_damage(&cull_region, output_scale, true);
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pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale);
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pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
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pixman_region32_fini(&cull_region);
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@ -1342,7 +1342,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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pixman_region32_init(&render_region);
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pixman_region32_copy(&render_region, &node->visible);
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pixman_region32_translate(&render_region, -data->logical.x, -data->logical.y);
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logical_to_buffer_coords(&render_region, data);
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logical_to_buffer_coords(&render_region, data, true);
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pixman_region32_intersect(&render_region, &render_region, &data->damage);
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if (pixman_region32_empty(&render_region)) {
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pixman_region32_fini(&render_region);
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@ -1362,7 +1362,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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pixman_region32_t opaque;
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pixman_region32_init(&opaque);
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scene_node_opaque_region(node, x, y, &opaque);
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logical_to_buffer_coords(&opaque, data);
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logical_to_buffer_coords(&opaque, data, false);
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pixman_region32_subtract(&opaque, &render_region, &opaque);
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switch (node->type) {
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@ -2181,7 +2181,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
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pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
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logical_to_buffer_coords(&opaque, &render_data);
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logical_to_buffer_coords(&opaque, &render_data, false);
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pixman_region32_subtract(&background, &background, &opaque);
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pixman_region32_fini(&opaque);
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}
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