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wlr_scene: Pull scene_node_get_root into a private header
We will need this for surface emulation on buffers.
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2 changed files with 10 additions and 1 deletions
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include/types/wlr_scene.h
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8
include/types/wlr_scene.h
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#ifndef TYPES_WLR_SCENE_H
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#define TYPES_WLR_SCENE_H
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#include <wlr/types/wlr_scene.h>
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struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node);
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#endif
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