render/vulkan: add vulkan_get_pipeline_layout()

Will make it easier to add more pipeline layouts for other YCbCr
formats.
This commit is contained in:
Simon Ser 2023-05-05 11:54:57 +02:00
parent fd38761676
commit 5ea0eb3468
3 changed files with 32 additions and 6 deletions

View file

@ -17,6 +17,7 @@
#include <wlr/render/vulkan.h>
#include <wlr/backend/interface.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <xf86drm.h>
#include "render/dmabuf.h"
#include "render/pixel_format.h"
@ -1405,11 +1406,11 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
}
VkPipelineLayout pipe_layout = renderer->default_pipeline_layout.vk;
VkPipelineLayout pipe_layout = texture->pipeline_layout->vk;
VkPipeline pipe;
// SRGB formats already have the transfer function applied
if (texture->format->drm == DRM_FORMAT_NV12) {
pipe_layout = renderer->nv12_pipeline_layout.vk;
pipe = renderer->current_render_buffer->render_setup->tex_nv12_pipe;
} else if (texture->format->is_srgb) {
pipe = renderer->current_render_buffer->render_setup->tex_identity_pipe;
@ -2841,6 +2842,21 @@ struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
return vulkan_renderer_create_for_device(dev);
}
struct wlr_vk_pipeline_layout *vulkan_get_pipeline_layout(struct wlr_vk_renderer *renderer,
const struct wlr_vk_format *format) {
if (!format->is_ycbcr) {
return &renderer->default_pipeline_layout;
}
if (format->drm == DRM_FORMAT_NV12 && renderer->dev->sampler_ycbcr_conversion) {
return &renderer->nv12_pipeline_layout;
}
char *name = drmGetFormatName(format->drm);
wlr_log(WLR_ERROR, "No pipeline layout found for format %s (0x%08"PRIX32")",
name, format->drm);
free(name);
return NULL;
}
VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer) {
struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
return vk_renderer->dev->instance->instance;