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pointer: add a frame event
Frame events group logically connected pointer events. It makes sense to make the backend responsible for sending frame events, since once the events are split (ie. once the frame events are stripped) it's not easy to figure out which events belongs to which frame again. This is also how Weston handles frame events. Fixes https://github.com/swaywm/wlroots/issues/1468
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209210d307
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14 changed files with 96 additions and 21 deletions
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@ -77,6 +77,14 @@ static void handle_cursor_axis(struct wl_listener *listener, void *data) {
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roots_cursor_handle_axis(cursor, event);
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}
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static void handle_cursor_frame(struct wl_listener *listener, void *data) {
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struct roots_cursor *cursor =
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wl_container_of(listener, cursor, frame);
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struct roots_desktop *desktop = cursor->seat->input->server->desktop;
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wlr_idle_notify_activity(desktop->idle, cursor->seat->seat);
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roots_cursor_handle_frame(cursor);
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}
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static void handle_switch_toggle(struct wl_listener *listener, void *data) {
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struct roots_switch *lid_switch =
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wl_container_of(listener, lid_switch, toggle);
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@ -443,6 +451,9 @@ static void roots_seat_init_cursor(struct roots_seat *seat) {
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wl_signal_add(&wlr_cursor->events.axis, &seat->cursor->axis);
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seat->cursor->axis.notify = handle_cursor_axis;
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wl_signal_add(&wlr_cursor->events.frame, &seat->cursor->frame);
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seat->cursor->frame.notify = handle_cursor_frame;
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wl_signal_add(&wlr_cursor->events.touch_down, &seat->cursor->touch_down);
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seat->cursor->touch_down.notify = handle_touch_down;
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