render: introduce wlr_renderer_get_dmabuf_render_formats

It describes which DMA-BUF formats can be used to render.
This commit is contained in:
Simon Ser 2020-11-18 14:16:22 +01:00
parent 61612ecb36
commit 5d008d9030
6 changed files with 41 additions and 0 deletions

View file

@ -435,6 +435,12 @@ static const struct wlr_drm_format_set *gles2_get_dmabuf_formats(
return wlr_egl_get_dmabuf_formats(renderer->egl);
}
static const struct wlr_drm_format_set *gles2_get_dmabuf_render_formats(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static enum wl_shm_format gles2_preferred_read_format(
struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
@ -703,6 +709,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_formats = gles2_get_dmabuf_formats,
.get_dmabuf_render_formats = gles2_get_dmabuf_render_formats,
.preferred_read_format = gles2_preferred_read_format,
.read_pixels = gles2_read_pixels,
.texture_from_pixels = gles2_texture_from_pixels,