handle input device destroy

This commit is contained in:
Tony Crisci 2017-08-28 10:29:53 -04:00
parent df0ee7f25f
commit 5c845f14ed
6 changed files with 39 additions and 2 deletions

View file

@ -188,6 +188,18 @@ static void handle_input_add(struct compositor_state *state, struct
}
}
static void handle_input_remove(struct compositor_state *state, struct
wlr_input_device *device) {
struct sample_state *sample = state->data;
struct sample_input_device *s_device, *tmp = NULL;
wl_list_for_each_safe(s_device, tmp, &sample->devices, link) {
if (s_device->device == device) {
wl_list_remove(&s_device->link);
free(s_device);
}
}
}
static void handle_cursor_motion(struct wl_listener *listener, void *data) {
struct sample_state *sample = wl_container_of(listener, sample, cursor_motion);
struct wlr_event_pointer_motion *event = data;
@ -339,8 +351,7 @@ int main(int argc, char *argv[]) {
compositor.output_resolution_cb = handle_output_resolution;
compositor.output_frame_cb = handle_output_frame;
compositor.input_add_cb = handle_input_add;
// TODO input_remove_cb
//compositor.input_remove_cb = handle_input_add;
compositor.input_remove_cb = handle_input_remove;
state.compositor = &compositor;