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Merge branch 'output-scene' into 'master'
scene_output_layout: Don't destroy output when output layout is destroyed See merge request wlroots/wlroots!4358
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commit
5ad781d2d3
2 changed files with 6 additions and 10 deletions
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@ -517,21 +517,19 @@ struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
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/**
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* Attach an output layout to a scene.
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*
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* With an attached `wlr_scene_output_layout`, removing or repositioning an output in the output
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* layout will respectively remove or reposition a corresponding scene-graph output. When the output
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* layout is destroyed, scene-graph outputs which were attached to this helper will be destroyed.
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* The resulting scene output layout allows to synchronize the positions of scene
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* outputs with the positions of corresponding layout outputs.
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*
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* When adding an output to the output_layout, users must also create a `wlr_scene_output` and pass
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* it to wlr_scene_output_layout_add_output().
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* It is automatically destroyed when the scene or the output layout is destroyed.
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*/
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struct wlr_scene_output_layout *wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_output_layout *output_layout);
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/**
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* Add an output to the scene, with its positioning defined by the output layout.
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* Add an output to the scene output layout.
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*
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* The `wlr_scene_output_layout` takes ownership of the `wlr_scene_output`, which will be destroyed
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* when either the `wlr_scene_output_layout` or the `wlr_output_layout_output` is destroyed.
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* When the layout output is repositioned, the scene output will be repositioned
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* accordingly.
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*/
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void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
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struct wlr_output_layout_output *lo, struct wlr_scene_output *so);
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@ -28,7 +28,6 @@ static void scene_output_layout_output_destroy(
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wl_list_remove(&solo->layout_output_destroy.link);
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wl_list_remove(&solo->scene_output_destroy.link);
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wl_list_remove(&solo->link);
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wlr_scene_output_destroy(solo->scene_output);
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free(solo);
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}
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@ -43,7 +42,6 @@ static void scene_output_layout_output_handle_scene_output_destroy(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_output_layout_output *solo =
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wl_container_of(listener, solo, scene_output_destroy);
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solo->scene_output = NULL;
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scene_output_layout_output_destroy(solo);
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}
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