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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-02-10 04:27:51 -05:00
render/pass: accept fractional destination coordinates
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
91c08d5a53
commit
5a49f2ae14
13 changed files with 79 additions and 47 deletions
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@ -75,9 +75,9 @@ out:
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return ok;
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}
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static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) {
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static void render(const struct wlr_fbox *box, const pixman_region32_t *clip, GLint attrib) {
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pixman_region32_t region;
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pixman_region32_init_rect(®ion, box->x, box->y, box->width, box->height);
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pixman_region32_init_rect(®ion, round(box->x), round(box->y), round(box->width), round(box->height));
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if (clip) {
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pixman_region32_intersect(®ion, ®ion, clip);
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@ -124,7 +124,7 @@ static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLi
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pixman_region32_fini(®ion);
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}
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) {
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static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_fbox *box) {
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float gl_matrix[9];
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wlr_matrix_identity(gl_matrix);
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wlr_matrix_translate(gl_matrix, box->x, box->y);
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@ -190,16 +190,16 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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abort();
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}
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struct wlr_box dst_box;
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struct wlr_fbox src_fbox;
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wlr_render_texture_options_get_src_box(options, &src_fbox);
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struct wlr_fbox dst_box;
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struct wlr_fbox src_box;
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wlr_render_texture_options_get_src_box(options, &src_box);
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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src_fbox.x /= options->texture->width;
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src_fbox.y /= options->texture->height;
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src_fbox.width /= options->texture->width;
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src_fbox.height /= options->texture->height;
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src_box.x /= options->texture->width;
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src_box.y /= options->texture->height;
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src_box.width /= options->texture->width;
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src_box.height /= options->texture->height;
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push_gles2_debug(renderer);
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@ -245,7 +245,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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set_tex_matrix(shader->tex_proj, options->transform, &src_fbox);
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set_tex_matrix(shader->tex_proj, options->transform, &src_box);
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render(&dst_box, options->clip, shader->pos_attrib);
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@ -259,7 +259,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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const struct wlr_render_color *color = &options->color;
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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push_gles2_debug(renderer);
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@ -46,9 +46,9 @@ void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_opti
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}
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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struct wlr_box *box) {
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struct wlr_fbox *box) {
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*box = options->dst_box;
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if (wlr_box_empty(box)) {
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if (wlr_fbox_empty(box)) {
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box->width = options->texture->width;
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box->height = options->texture->height;
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}
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@ -62,9 +62,9 @@ float wlr_render_texture_options_get_alpha(const struct wlr_render_texture_optio
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}
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void wlr_render_rect_options_get_box(const struct wlr_render_rect_options *options,
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const struct wlr_buffer *buffer, struct wlr_box *box) {
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if (wlr_box_empty(&options->box)) {
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*box = (struct wlr_box){
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const struct wlr_buffer *buffer, struct wlr_fbox *box) {
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if (wlr_fbox_empty(&options->box)) {
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*box = (struct wlr_fbox){
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.width = buffer->width,
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.height = buffer->height,
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};
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@ -59,7 +59,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.height = roundf(src_fbox.height),
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};
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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pixman_image_t *mask = NULL;
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@ -125,8 +125,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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// it depends on the whether the rotation swapped width and height, which is why
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// we use src_box_transformed instead of src_box.
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pixman_transform_scale(&transform, NULL,
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pixman_double_to_fixed(src_box_transformed.width / (double)dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / (double)dst_box.height));
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pixman_double_to_fixed(src_box_transformed.width / dst_box.width),
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pixman_double_to_fixed(src_box_transformed.height / dst_box.height));
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// pixman rotates about the origin which again leaves everything outside of the
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// viewport. Translate the result so that its new top-left corner is back at the
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@ -174,8 +174,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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pixman_image_composite32(op, texture->image, mask, buffer->image,
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0, 0, // source x,y
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0, 0, // mask x,y
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dst_box.x, dst_box.y, // dest x,y
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dst_box.width, dst_box.height // composite width,height
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round(dst_box.x), round(dst_box.y), // dest x,y
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round(dst_box.width), round(dst_box.height) // composite width,height
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);
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pixman_image_set_transform(texture->image, NULL);
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@ -183,7 +183,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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// No transforms or crop needed, just a straight blit from the source
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pixman_image_set_transform(texture->image, NULL);
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pixman_image_composite32(op, texture->image, mask, buffer->image,
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src_box.x, src_box.y, 0, 0, dst_box.x, dst_box.y,
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src_box.x, src_box.y, 0, 0, round(dst_box.x), round(dst_box.y),
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src_box.width, src_box.height);
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}
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@ -202,7 +202,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_pixman_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_pixman_buffer *buffer = pass->buffer;
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
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pixman_op_t op = get_pixman_blending(options->color.a == 1 ?
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@ -686,14 +686,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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.width = clip_rects[i].x2 - clip_rects[i].x1,
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.height = clip_rects[i].y2 - clip_rects[i].y1,
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};
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struct wlr_box rect_box = {
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.x = round(options->box.x),
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.y = round(options->box.y),
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.width = round(options->box.width),
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.height = round(options->box.height),
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};
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struct wlr_box intersection;
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if (!wlr_box_intersection(&intersection, &options->box, &clip_box)) {
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if (!wlr_box_intersection(&intersection, &rect_box, &clip_box)) {
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continue;
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}
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render_pass_mark_box_updated(pass, &intersection);
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}
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struct wlr_box box;
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struct wlr_fbox box;
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wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
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switch (options->blend_mode) {
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@ -782,7 +788,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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struct wlr_fbox src_box;
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wlr_render_texture_options_get_src_box(options, &src_box);
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struct wlr_box dst_box;
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struct wlr_fbox dst_box;
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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@ -926,8 +932,14 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.width = clip_rects[i].x2 - clip_rects[i].x1,
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.height = clip_rects[i].y2 - clip_rects[i].y1,
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};
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struct wlr_box texture_box = {
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.x = round(dst_box.x),
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.y = round(dst_box.y),
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.width = round(dst_box.width),
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.height = round(dst_box.height),
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};
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struct wlr_box intersection;
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if (!wlr_box_intersection(&intersection, &dst_box, &clip_box)) {
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if (!wlr_box_intersection(&intersection, &texture_box, &clip_box)) {
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continue;
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}
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render_pass_mark_box_updated(pass, &intersection);
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