render/pass: accept fractional destination coordinates

Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
Loukas Agorgianitis 2025-12-08 11:47:15 +02:00
parent 91c08d5a53
commit 5a49f2ae14
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13 changed files with 79 additions and 47 deletions

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@ -4,6 +4,7 @@
#include <wayland-server-protocol.h>
struct wlr_box;
struct wlr_fbox;
/** Writes the identity matrix into mat */
void wlr_matrix_identity(float mat[static 9]);
@ -27,7 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
* specified wlr_box onto a given orthographic projection with a given
* rotation. The result is written to mat, which can be applied to each
* coordinate of the box to get a new coordinate from [-1,1]. */
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
void wlr_matrix_project_box(float mat[static 9], const struct wlr_fbox *box,
enum wl_output_transform transform, const float projection[static 9]);
/**