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synced 2026-02-05 04:06:11 -05:00
render: don't infer luminance multipliers from color TF
Make scene pass them explicitly instead. Ref #3995
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parent
68052f34d3
commit
5a40da7e15
6 changed files with 36 additions and 23 deletions
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@ -372,7 +372,6 @@ struct wlr_vk_frag_texture_pcr_data {
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struct wlr_vk_frag_output_pcr_data {
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float matrix[4][4]; // only a 3x3 subset is used
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float luminance_multiplier;
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float lut_3d_offset;
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float lut_3d_scale;
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};
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@ -109,6 +109,8 @@ struct wlr_render_texture_options {
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enum wlr_color_encoding color_encoding;
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/* Color range of the source texture */
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enum wlr_color_range color_range;
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/* Default: 1.0 */
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const float *luminance_multiplier;
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/* Wait for a timeline synchronization point before texturing.
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*
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@ -146,11 +146,6 @@ static VkSemaphore render_pass_wait_sync_file(struct wlr_vk_render_pass *pass,
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return *sem_ptr;
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}
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static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum,
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const struct wlr_color_luminances *dst_lum) {
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return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
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}
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static bool unwrap_color_transform(struct wlr_color_transform *transform,
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float matrix[static 9], enum wlr_color_transfer_function *tf) {
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if (transform == NULL) {
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@ -248,7 +243,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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}
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.luminance_multiplier = 1,
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.lut_3d_offset = 0.5f / dim,
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.lut_3d_scale = (float)(dim - 1) / dim,
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};
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@ -276,12 +270,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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pipeline = render_buffer->two_pass.render_setup->output_pipe_bt1886;
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break;
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}
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struct wlr_color_luminances srgb_lum, dst_lum;
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wlr_color_transfer_function_get_default_luminance(
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WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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wlr_color_transfer_function_get_default_luminance(tf, &dst_lum);
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frag_pcr_data.luminance_multiplier = get_luminance_multiplier(&srgb_lum, &dst_lum);
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}
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bind_pipeline(pass, pipeline);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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@ -883,13 +871,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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}
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float luminance_multiplier = 1;
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if (tf != WLR_COLOR_TRANSFER_FUNCTION_SRGB
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&& tf != WLR_COLOR_TRANSFER_FUNCTION_GAMMA22) {
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struct wlr_color_luminances src_lum, srgb_lum;
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wlr_color_transfer_function_get_default_luminance(tf, &src_lum);
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wlr_color_transfer_function_get_default_luminance(
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WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
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if (options->luminance_multiplier != NULL) {
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luminance_multiplier = *options->luminance_multiplier;
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}
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struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {
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@ -10,7 +10,6 @@ layout(location = 0) out vec4 out_color;
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/* struct wlr_vk_frag_output_pcr_data */
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layout(push_constant, row_major) uniform UBO {
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layout(offset = 80) mat4 matrix;
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float luminance_multiplier;
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float lut_3d_offset;
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float lut_3d_scale;
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} data;
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@ -71,8 +70,6 @@ void main() {
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rgb = in_color.rgb / alpha;
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}
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rgb *= data.luminance_multiplier;
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rgb = mat3(data.matrix) * rgb;
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if (OUTPUT_TRANSFORM != OUTPUT_TRANSFORM_IDENTITY) {
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@ -512,6 +512,15 @@ bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_curs
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wlr_color_primaries_from_named(&primaries, img_desc->primaries);
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float matrix[9];
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wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix);
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// Source is sRGB, which has reference == max
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struct wlr_color_luminances dst_lum;
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wlr_color_transfer_function_get_default_luminance(img_desc->transfer_function, &dst_lum);
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float luminance_multiplier = dst_lum.reference / dst_lum.max;
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for (int i = 0; i < 9; ++i) {
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matrix[i] *= luminance_multiplier;
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}
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struct wlr_color_transform *transforms[] = {
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wlr_color_transform_init_matrix(matrix),
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wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function),
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@ -1435,6 +1435,11 @@ struct render_list_entry {
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int x, y;
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};
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static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum,
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const struct wlr_color_luminances *dst_lum) {
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return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
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}
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static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
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struct wlr_scene_node *node = entry->node;
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@ -1518,6 +1523,13 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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wlr_color_primaries_from_named(&primaries, scene_buffer->primaries);
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}
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struct wlr_color_luminances src_lum, srgb_lum;
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wlr_color_transfer_function_get_default_luminance(
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scene_buffer->transfer_function, &src_lum);
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wlr_color_transfer_function_get_default_luminance(
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WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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float luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
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wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) {
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.texture = texture,
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.src_box = scene_buffer->src_box,
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@ -1533,6 +1545,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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.primaries = scene_buffer->primaries != 0 ? &primaries : NULL,
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.color_encoding = scene_buffer->color_encoding,
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.color_range = scene_buffer->color_range,
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.luminance_multiplier = &luminance_multiplier,
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.wait_timeline = scene_buffer->wait_timeline,
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.wait_point = scene_buffer->wait_point,
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});
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@ -2208,6 +2221,16 @@ static bool scene_output_combine_color_transforms(
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wlr_color_primaries_from_named(&primaries, img_desc->primaries);
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float matrix[9];
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wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix);
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struct wlr_color_luminances srgb_lum, dst_lum;
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wlr_color_transfer_function_get_default_luminance(
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WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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wlr_color_transfer_function_get_default_luminance(img_desc->transfer_function, &dst_lum);
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float luminance_multiplier = get_luminance_multiplier(&srgb_lum, &dst_lum);
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for (int i = 0; i < 9; ++i) {
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matrix[i] *= luminance_multiplier;
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}
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color_matrix = wlr_color_transform_init_matrix(matrix);
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inv_eotf = wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function);
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if (color_matrix == NULL || inv_eotf == NULL) {
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