render: don't infer luminance multipliers from color TF

Make scene pass them explicitly instead. Ref #3995
This commit is contained in:
Félix Poisot 2026-01-11 13:59:43 +00:00
parent 68052f34d3
commit 5a40da7e15
6 changed files with 36 additions and 23 deletions

View file

@ -372,7 +372,6 @@ struct wlr_vk_frag_texture_pcr_data {
struct wlr_vk_frag_output_pcr_data { struct wlr_vk_frag_output_pcr_data {
float matrix[4][4]; // only a 3x3 subset is used float matrix[4][4]; // only a 3x3 subset is used
float luminance_multiplier;
float lut_3d_offset; float lut_3d_offset;
float lut_3d_scale; float lut_3d_scale;
}; };

View file

@ -109,6 +109,8 @@ struct wlr_render_texture_options {
enum wlr_color_encoding color_encoding; enum wlr_color_encoding color_encoding;
/* Color range of the source texture */ /* Color range of the source texture */
enum wlr_color_range color_range; enum wlr_color_range color_range;
/* Default: 1.0 */
const float *luminance_multiplier;
/* Wait for a timeline synchronization point before texturing. /* Wait for a timeline synchronization point before texturing.
* *

View file

@ -146,11 +146,6 @@ static VkSemaphore render_pass_wait_sync_file(struct wlr_vk_render_pass *pass,
return *sem_ptr; return *sem_ptr;
} }
static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum,
const struct wlr_color_luminances *dst_lum) {
return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
}
static bool unwrap_color_transform(struct wlr_color_transform *transform, static bool unwrap_color_transform(struct wlr_color_transform *transform,
float matrix[static 9], enum wlr_color_transfer_function *tf) { float matrix[static 9], enum wlr_color_transfer_function *tf) {
if (transform == NULL) { if (transform == NULL) {
@ -248,7 +243,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
} }
struct wlr_vk_frag_output_pcr_data frag_pcr_data = { struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
.luminance_multiplier = 1,
.lut_3d_offset = 0.5f / dim, .lut_3d_offset = 0.5f / dim,
.lut_3d_scale = (float)(dim - 1) / dim, .lut_3d_scale = (float)(dim - 1) / dim,
}; };
@ -276,12 +270,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
pipeline = render_buffer->two_pass.render_setup->output_pipe_bt1886; pipeline = render_buffer->two_pass.render_setup->output_pipe_bt1886;
break; break;
} }
struct wlr_color_luminances srgb_lum, dst_lum;
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
wlr_color_transfer_function_get_default_luminance(tf, &dst_lum);
frag_pcr_data.luminance_multiplier = get_luminance_multiplier(&srgb_lum, &dst_lum);
} }
bind_pipeline(pass, pipeline); bind_pipeline(pass, pipeline);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout, vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
@ -883,13 +871,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
} }
float luminance_multiplier = 1; float luminance_multiplier = 1;
if (tf != WLR_COLOR_TRANSFER_FUNCTION_SRGB if (options->luminance_multiplier != NULL) {
&& tf != WLR_COLOR_TRANSFER_FUNCTION_GAMMA22) { luminance_multiplier = *options->luminance_multiplier;
struct wlr_color_luminances src_lum, srgb_lum;
wlr_color_transfer_function_get_default_luminance(tf, &src_lum);
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
} }
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = { struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {

View file

@ -10,7 +10,6 @@ layout(location = 0) out vec4 out_color;
/* struct wlr_vk_frag_output_pcr_data */ /* struct wlr_vk_frag_output_pcr_data */
layout(push_constant, row_major) uniform UBO { layout(push_constant, row_major) uniform UBO {
layout(offset = 80) mat4 matrix; layout(offset = 80) mat4 matrix;
float luminance_multiplier;
float lut_3d_offset; float lut_3d_offset;
float lut_3d_scale; float lut_3d_scale;
} data; } data;
@ -71,8 +70,6 @@ void main() {
rgb = in_color.rgb / alpha; rgb = in_color.rgb / alpha;
} }
rgb *= data.luminance_multiplier;
rgb = mat3(data.matrix) * rgb; rgb = mat3(data.matrix) * rgb;
if (OUTPUT_TRANSFORM != OUTPUT_TRANSFORM_IDENTITY) { if (OUTPUT_TRANSFORM != OUTPUT_TRANSFORM_IDENTITY) {

View file

@ -512,6 +512,15 @@ bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_curs
wlr_color_primaries_from_named(&primaries, img_desc->primaries); wlr_color_primaries_from_named(&primaries, img_desc->primaries);
float matrix[9]; float matrix[9];
wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix); wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix);
// Source is sRGB, which has reference == max
struct wlr_color_luminances dst_lum;
wlr_color_transfer_function_get_default_luminance(img_desc->transfer_function, &dst_lum);
float luminance_multiplier = dst_lum.reference / dst_lum.max;
for (int i = 0; i < 9; ++i) {
matrix[i] *= luminance_multiplier;
}
struct wlr_color_transform *transforms[] = { struct wlr_color_transform *transforms[] = {
wlr_color_transform_init_matrix(matrix), wlr_color_transform_init_matrix(matrix),
wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function), wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function),

View file

@ -1435,6 +1435,11 @@ struct render_list_entry {
int x, y; int x, y;
}; };
static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum,
const struct wlr_color_luminances *dst_lum) {
return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
}
static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) { static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
struct wlr_scene_node *node = entry->node; struct wlr_scene_node *node = entry->node;
@ -1518,6 +1523,13 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
wlr_color_primaries_from_named(&primaries, scene_buffer->primaries); wlr_color_primaries_from_named(&primaries, scene_buffer->primaries);
} }
struct wlr_color_luminances src_lum, srgb_lum;
wlr_color_transfer_function_get_default_luminance(
scene_buffer->transfer_function, &src_lum);
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
float luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) { wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) {
.texture = texture, .texture = texture,
.src_box = scene_buffer->src_box, .src_box = scene_buffer->src_box,
@ -1533,6 +1545,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
.primaries = scene_buffer->primaries != 0 ? &primaries : NULL, .primaries = scene_buffer->primaries != 0 ? &primaries : NULL,
.color_encoding = scene_buffer->color_encoding, .color_encoding = scene_buffer->color_encoding,
.color_range = scene_buffer->color_range, .color_range = scene_buffer->color_range,
.luminance_multiplier = &luminance_multiplier,
.wait_timeline = scene_buffer->wait_timeline, .wait_timeline = scene_buffer->wait_timeline,
.wait_point = scene_buffer->wait_point, .wait_point = scene_buffer->wait_point,
}); });
@ -2208,6 +2221,16 @@ static bool scene_output_combine_color_transforms(
wlr_color_primaries_from_named(&primaries, img_desc->primaries); wlr_color_primaries_from_named(&primaries, img_desc->primaries);
float matrix[9]; float matrix[9];
wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix); wlr_color_primaries_transform_absolute_colorimetric(&primaries_srgb, &primaries, matrix);
struct wlr_color_luminances srgb_lum, dst_lum;
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
wlr_color_transfer_function_get_default_luminance(img_desc->transfer_function, &dst_lum);
float luminance_multiplier = get_luminance_multiplier(&srgb_lum, &dst_lum);
for (int i = 0; i < 9; ++i) {
matrix[i] *= luminance_multiplier;
}
color_matrix = wlr_color_transform_init_matrix(matrix); color_matrix = wlr_color_transform_init_matrix(matrix);
inv_eotf = wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function); inv_eotf = wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function);
if (color_matrix == NULL || inv_eotf == NULL) { if (color_matrix == NULL || inv_eotf == NULL) {