render: don't infer luminance multipliers from color TF

Make scene pass them explicitly instead. Ref #3995
This commit is contained in:
Félix Poisot 2026-01-11 13:59:43 +00:00
parent 68052f34d3
commit 5a40da7e15
6 changed files with 36 additions and 23 deletions

View file

@ -146,11 +146,6 @@ static VkSemaphore render_pass_wait_sync_file(struct wlr_vk_render_pass *pass,
return *sem_ptr;
}
static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum,
const struct wlr_color_luminances *dst_lum) {
return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
}
static bool unwrap_color_transform(struct wlr_color_transform *transform,
float matrix[static 9], enum wlr_color_transfer_function *tf) {
if (transform == NULL) {
@ -248,7 +243,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
}
struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
.luminance_multiplier = 1,
.lut_3d_offset = 0.5f / dim,
.lut_3d_scale = (float)(dim - 1) / dim,
};
@ -276,12 +270,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
pipeline = render_buffer->two_pass.render_setup->output_pipe_bt1886;
break;
}
struct wlr_color_luminances srgb_lum, dst_lum;
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
wlr_color_transfer_function_get_default_luminance(tf, &dst_lum);
frag_pcr_data.luminance_multiplier = get_luminance_multiplier(&srgb_lum, &dst_lum);
}
bind_pipeline(pass, pipeline);
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
@ -883,13 +871,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
}
float luminance_multiplier = 1;
if (tf != WLR_COLOR_TRANSFER_FUNCTION_SRGB
&& tf != WLR_COLOR_TRANSFER_FUNCTION_GAMMA22) {
struct wlr_color_luminances src_lum, srgb_lum;
wlr_color_transfer_function_get_default_luminance(tf, &src_lum);
wlr_color_transfer_function_get_default_luminance(
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
if (options->luminance_multiplier != NULL) {
luminance_multiplier = *options->luminance_multiplier;
}
struct wlr_vk_frag_texture_pcr_data frag_pcr_data = {

View file

@ -10,7 +10,6 @@ layout(location = 0) out vec4 out_color;
/* struct wlr_vk_frag_output_pcr_data */
layout(push_constant, row_major) uniform UBO {
layout(offset = 80) mat4 matrix;
float luminance_multiplier;
float lut_3d_offset;
float lut_3d_scale;
} data;
@ -71,8 +70,6 @@ void main() {
rgb = in_color.rgb / alpha;
}
rgb *= data.luminance_multiplier;
rgb = mat3(data.matrix) * rgb;
if (OUTPUT_TRANSFORM != OUTPUT_TRANSFORM_IDENTITY) {