render: don't infer luminance multipliers from color TF

Make scene pass them explicitly instead. Ref #3995
This commit is contained in:
Félix Poisot 2026-01-11 13:59:43 +00:00
parent 68052f34d3
commit 5a40da7e15
6 changed files with 36 additions and 23 deletions

View file

@ -372,7 +372,6 @@ struct wlr_vk_frag_texture_pcr_data {
struct wlr_vk_frag_output_pcr_data {
float matrix[4][4]; // only a 3x3 subset is used
float luminance_multiplier;
float lut_3d_offset;
float lut_3d_scale;
};