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render: don't infer luminance multipliers from color TF
Make scene pass them explicitly instead. Ref #3995
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6 changed files with 36 additions and 23 deletions
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@ -372,7 +372,6 @@ struct wlr_vk_frag_texture_pcr_data {
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struct wlr_vk_frag_output_pcr_data {
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float matrix[4][4]; // only a 3x3 subset is used
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float luminance_multiplier;
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float lut_3d_offset;
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float lut_3d_scale;
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};
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