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Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that have multiple GPUs, we need a way to reference all of the renderers that have been created for devices in the system. A wlr_multi_gpu struct holds renderers coming from two different sources: 1. the primary renderer (given to us by the compositor) 2. drm sub backends, each of which has a renderer created for cross-GPU copies. This change provides a way to access all of these from the same place.
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7 changed files with 142 additions and 4 deletions
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@ -107,6 +107,7 @@ struct wlr_drm_backend {
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/* Only initialized on multi-GPU setups */
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struct wlr_drm_renderer mgpu_renderer;
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struct wlr_multi_gpu *multi_gpu;
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struct wlr_session *session;
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