Add new struct wlr_multi_gpu

For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
This commit is contained in:
Austin Shafer 2022-07-27 16:07:21 -04:00
parent ed8961b309
commit 5a38cc57c8
7 changed files with 142 additions and 4 deletions

View file

@ -107,6 +107,7 @@ struct wlr_drm_backend {
/* Only initialized on multi-GPU setups */
struct wlr_drm_renderer mgpu_renderer;
struct wlr_multi_gpu *multi_gpu;
struct wlr_session *session;