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Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that have multiple GPUs, we need a way to reference all of the renderers that have been created for devices in the system. A wlr_multi_gpu struct holds renderers coming from two different sources: 1. the primary renderer (given to us by the compositor) 2. drm sub backends, each of which has a renderer created for cross-GPU copies. This change provides a way to access all of these from the same place.
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7 changed files with 142 additions and 4 deletions
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@ -3,6 +3,7 @@
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/util/log.h>
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#include "backend/backend.h"
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#include "backend/drm/drm.h"
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#include "backend/drm/fb.h"
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#include "backend/drm/renderer.h"
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