Support wl_shm pixel formats in gles2 renderer

This commit is contained in:
Drew DeVault 2017-06-23 14:25:55 -04:00
parent 2aafb5dd19
commit 5a2796266f
9 changed files with 101 additions and 38 deletions

View file

@ -20,7 +20,6 @@ const GLchar quad_vertex_src[] =
" vec4(i0.z, i1.z, i2.z, i3.z),"
" vec4(i0.w, i1.w, i2.w, i3.w)"
" );"
""
" return outMatrix;"
"}"
"void main() {"
@ -37,8 +36,7 @@ const GLchar quad_fragment_src[] =
" gl_FragColor = v_color;"
"}";
// Colored ellipses (TODO)
// Colored ellipses
const GLchar ellipse_fragment_src[] =
"precision mediump float;"
"varying vec4 v_color;"
@ -74,18 +72,21 @@ const GLchar vertex_src[] =
" v_texcoord = texcoord;"
"}";
const GLchar fragment_src_RGB[] =
const GLchar fragment_src_rgba[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
"void main() {"
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);"
" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
"}";
const GLchar fragment_src_RGBA[] =
const GLchar fragment_src_rgbx[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
"void main() {"
" gl_FragColor = texture2D(tex, v_texcoord);"
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";