Support wl_shm pixel formats in gles2 renderer

This commit is contained in:
Drew DeVault 2017-06-23 14:25:55 -04:00
parent 2aafb5dd19
commit 5a2796266f
9 changed files with 101 additions and 38 deletions

View file

@ -6,19 +6,38 @@
#include <GLES2/gl2.h>
#include <wlr/render.h>
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
GLuint *shader;
};
struct wlr_surface_state {
struct wlr_surface *wlr_surface;
GLuint tex_id;
const struct pixel_format *pixel_format;
};
struct shaders {
bool initialized;
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
};
extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
struct wlr_surface *gles2_surface_init();
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_RGB[];
extern const GLchar fragment_src_RGBA[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \