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render: introduce wlr_gbm_allocator
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29
include/render/gbm_allocator.h
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29
include/render/gbm_allocator.h
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#ifndef RENDER_GBM_ALLOCATOR_H
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#define RENDER_GBM_ALLOCATOR_H
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#include <gbm.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator.h"
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struct wlr_gbm_buffer {
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struct wlr_buffer base;
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struct gbm_bo *gbm_bo;
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struct wlr_dmabuf_attributes dmabuf;
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};
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struct wlr_gbm_allocator {
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struct wlr_allocator base;
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int fd;
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struct gbm_device *gbm_device;
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};
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/**
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* Creates a new GBM allocator from a render FD.
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*
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* Takes ownership over the FD.
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*/
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struct wlr_gbm_allocator *wlr_gbm_allocator_create(int render_fd);
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#endif
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