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scene: Block damage on single-pixel buffer textures
We cache whether buffers are single-pixel buffers (and if so what color they are) to allow rendering optimizations. But this breaks if the client changes out the single-pixel buffer for one with a different color, because this updates the texture in-place instead of actually changing the buffer. We can fix this by blocking in-place texture updates for single pixel buffers. Original bug: https://codeberg.org/ifreund/waylock/issues/121 See also: !5092
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48bd1831fe
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58c3680d96
1 changed files with 21 additions and 3 deletions
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@ -127,8 +127,11 @@ static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buf
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return;
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}
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assert(buffer->n_ignore_locks > 0);
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buffer->n_ignore_locks--;
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// If the buffer was a single-pixel buffer where we cached its color
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// then it won't have been marked as damage-allowed.
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if (buffer->n_ignore_locks > 0) {
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buffer->n_ignore_locks--;
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}
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}
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static int min(int a, int b) {
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@ -229,7 +232,22 @@ static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
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scene_buffer_unmark_client_buffer(scene_buffer);
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if (surface->buffer) {
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client_buffer_mark_next_can_damage(surface->buffer);
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// If we've cached the buffer's single-pixel buffer color
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// then any in-place updates to the texture wouldn't be
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// reflected in rendering. So only allow in-place texture
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// updates if it's not a single pixel buffer. Note that we
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// can't use the cached scene_buffer->is_single_pixel_buffer
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// because that's only set later on.
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bool is_single_pixel_buffer = false;
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struct wlr_client_buffer *client_buffer = wlr_client_buffer_get(&surface->buffer->base);
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if (client_buffer != NULL && client_buffer->source != NULL) {
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struct wlr_single_pixel_buffer_v1 *spb =
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wlr_single_pixel_buffer_v1_try_from_buffer(client_buffer->source);
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is_single_pixel_buffer = spb != NULL;
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}
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if (!is_single_pixel_buffer) {
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client_buffer_mark_next_can_damage(surface->buffer);
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}
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struct wlr_linux_drm_syncobj_surface_v1_state *syncobj_surface_state =
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wlr_linux_drm_syncobj_v1_get_surface_state(surface);
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