mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-01 22:58:38 -04:00
Merge branch 'master' into screencontent
This commit is contained in:
commit
57548b557a
43 changed files with 886 additions and 375 deletions
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@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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struct wlr_gles2_texture *texture =
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get_gles2_texture_in_context(wlr_texture);
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GLuint prog = 0;
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struct wlr_gles2_tex_shader *shader = NULL;
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GLenum target = 0;
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switch (texture->type) {
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case WLR_GLES2_TEXTURE_GLTEX:
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case WLR_GLES2_TEXTURE_WL_DRM_GL:
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prog = texture->has_alpha ? renderer->shaders.tex_rgba :
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renderer->shaders.tex_rgbx;
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if (texture->has_alpha) {
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shader = &renderer->shaders.tex_rgba;
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} else {
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shader = &renderer->shaders.tex_rgbx;
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}
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target = GL_TEXTURE_2D;
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break;
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case WLR_GLES2_TEXTURE_WL_DRM_EXT:
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case WLR_GLES2_TEXTURE_DMABUF:
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prog = renderer->shaders.tex_ext;
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shader = &renderer->shaders.tex_ext;
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target = GL_TEXTURE_EXTERNAL_OES;
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break;
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}
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@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glUseProgram(prog);
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glUseProgram(shader->program);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform1i(1, texture->inverted_y);
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glUniform1f(3, alpha);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
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glUniform1i(shader->invert_y, texture->inverted_y);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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draw_quad();
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@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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wlr_matrix_transpose(transposition, matrix);
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PUSH_GLES2_DEBUG;
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glUseProgram(renderer->shaders.quad);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform4f(1, color[0], color[1], color[2], color[3]);
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glUseProgram(renderer->shaders.quad.program);
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glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
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glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
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draw_quad();
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POP_GLES2_DEBUG;
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}
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@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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wlr_matrix_transpose(transposition, matrix);
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PUSH_GLES2_DEBUG;
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glUseProgram(renderer->shaders.ellipse);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform4f(1, color[0], color[1], color[2], color[3]);
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glUseProgram(renderer->shaders.ellipse.program);
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glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
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glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
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draw_quad();
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POP_GLES2_DEBUG;
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}
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@ -242,12 +249,6 @@ static int gles2_get_dmabuf_modifiers(struct wlr_renderer *wlr_renderer,
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return wlr_egl_get_dmabuf_modifiers(renderer->egl, format, modifiers);
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}
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static bool gles2_check_import_dmabuf(struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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return wlr_egl_check_import_dmabuf(renderer->egl, attribs);
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}
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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@ -319,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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PUSH_GLES2_DEBUG;
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glDeleteProgram(renderer->shaders.quad);
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glDeleteProgram(renderer->shaders.ellipse);
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glDeleteProgram(renderer->shaders.tex_rgba);
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glDeleteProgram(renderer->shaders.tex_rgbx);
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glDeleteProgram(renderer->shaders.tex_ext);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.ellipse.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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POP_GLES2_DEBUG;
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if (glDebugMessageCallbackKHR) {
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@ -348,7 +349,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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.get_dmabuf_formats = gles2_get_dmabuf_formats,
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.get_dmabuf_modifiers = gles2_get_dmabuf_modifiers,
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.check_import_dmabuf = gles2_check_import_dmabuf,
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.read_pixels = gles2_read_pixels,
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.format_supported = gles2_format_supported,
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.texture_from_pixels = gles2_texture_from_pixels,
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@ -493,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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PUSH_GLES2_DEBUG;
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renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
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if (!renderer->shaders.quad) {
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GLuint prog;
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renderer->shaders.quad.program = prog =
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link_program(quad_vertex_src, quad_fragment_src);
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if (!renderer->shaders.quad.program) {
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goto error;
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}
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renderer->shaders.ellipse =
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renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
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renderer->shaders.ellipse.program = prog =
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link_program(quad_vertex_src, ellipse_fragment_src);
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if (!renderer->shaders.ellipse) {
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if (!renderer->shaders.ellipse.program) {
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goto error;
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}
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renderer->shaders.tex_rgba =
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renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
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renderer->shaders.tex_rgba.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_rgba);
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if (!renderer->shaders.tex_rgba) {
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if (!renderer->shaders.tex_rgba.program) {
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goto error;
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}
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renderer->shaders.tex_rgbx =
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renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
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renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_rgbx);
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if (!renderer->shaders.tex_rgbx) {
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if (!renderer->shaders.tex_rgbx.program) {
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goto error;
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}
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renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
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renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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if (glEGLImageTargetTexture2DOES) {
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renderer->shaders.tex_ext =
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renderer->shaders.tex_ext.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_external);
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if (!renderer->shaders.tex_ext) {
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if (!renderer->shaders.tex_ext.program) {
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goto error;
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}
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renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
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renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
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}
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POP_GLES2_DEBUG;
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@ -525,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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return &renderer->wlr_renderer;
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error:
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glDeleteProgram(renderer->shaders.quad);
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glDeleteProgram(renderer->shaders.ellipse);
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glDeleteProgram(renderer->shaders.tex_rgba);
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glDeleteProgram(renderer->shaders.tex_rgbx);
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glDeleteProgram(renderer->shaders.tex_ext);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.ellipse.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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POP_GLES2_DEBUG;
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@ -227,6 +227,10 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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return &texture->wlr_texture;
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}
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#ifndef DRM_FORMAT_BIG_ENDIAN
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#define DRM_FORMAT_BIG_ENDIAN 0x80000000
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#endif
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struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attribs) {
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assert(wlr_egl_is_current(egl));
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@ -235,12 +239,24 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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return NULL;
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}
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if (!egl->egl_exts.dmabuf_import) {
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if (!egl->exts.image_dmabuf_import_ext) {
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wlr_log(L_ERROR, "Cannot create DMA-BUF texture: EGL extension "
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"unavailable");
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return NULL;
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}
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switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) {
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case WL_SHM_FORMAT_YUYV:
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case WL_SHM_FORMAT_YVYU:
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case WL_SHM_FORMAT_UYVY:
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case WL_SHM_FORMAT_VYUY:
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case WL_SHM_FORMAT_AYUV:
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// TODO: YUV based formats not yet supported, require multiple images
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return false;
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default:
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break;
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}
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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