Merge branch 'master' into screencontent

This commit is contained in:
emersion 2018-06-17 14:49:18 +01:00
commit 57548b557a
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GPG key ID: 0FDE7BE0E88F5E48
43 changed files with 886 additions and 375 deletions

View file

@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
GLuint prog = 0;
struct wlr_gles2_tex_shader *shader = NULL;
GLenum target = 0;
switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL:
prog = texture->has_alpha ? renderer->shaders.tex_rgba :
renderer->shaders.tex_rgbx;
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
}
target = GL_TEXTURE_2D;
break;
case WLR_GLES2_TEXTURE_WL_DRM_EXT:
case WLR_GLES2_TEXTURE_DMABUF:
prog = renderer->shaders.tex_ext;
shader = &renderer->shaders.tex_ext;
target = GL_TEXTURE_EXTERNAL_OES;
break;
}
@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(prog);
glUseProgram(shader->program);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform1i(1, texture->inverted_y);
glUniform1f(3, alpha);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition);
glUniform1i(shader->invert_y, texture->inverted_y);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
draw_quad();
@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
glUseProgram(renderer->shaders.quad);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform4f(1, color[0], color[1], color[2], color[3]);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
glUseProgram(renderer->shaders.ellipse);
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
glUniform4f(1, color[0], color[1], color[2], color[3]);
glUseProgram(renderer->shaders.ellipse.program);
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
draw_quad();
POP_GLES2_DEBUG;
}
@ -242,12 +249,6 @@ static int gles2_get_dmabuf_modifiers(struct wlr_renderer *wlr_renderer,
return wlr_egl_get_dmabuf_modifiers(renderer->egl, format, modifiers);
}
static bool gles2_check_import_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
return wlr_egl_check_import_dmabuf(renderer->egl, attribs);
}
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
@ -319,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
glDeleteProgram(renderer->shaders.quad);
glDeleteProgram(renderer->shaders.ellipse);
glDeleteProgram(renderer->shaders.tex_rgba);
glDeleteProgram(renderer->shaders.tex_rgbx);
glDeleteProgram(renderer->shaders.tex_ext);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.ellipse.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
if (glDebugMessageCallbackKHR) {
@ -348,7 +349,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
.get_dmabuf_formats = gles2_get_dmabuf_formats,
.get_dmabuf_modifiers = gles2_get_dmabuf_modifiers,
.check_import_dmabuf = gles2_check_import_dmabuf,
.read_pixels = gles2_read_pixels,
.format_supported = gles2_format_supported,
.texture_from_pixels = gles2_texture_from_pixels,
@ -493,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
PUSH_GLES2_DEBUG;
renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad) {
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad.program) {
goto error;
}
renderer->shaders.ellipse =
renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
if (!renderer->shaders.ellipse) {
if (!renderer->shaders.ellipse.program) {
goto error;
}
renderer->shaders.tex_rgba =
renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
if (!renderer->shaders.tex_rgba) {
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
renderer->shaders.tex_rgbx =
renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
if (!renderer->shaders.tex_rgbx) {
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
if (glEGLImageTargetTexture2DOES) {
renderer->shaders.tex_ext =
renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
if (!renderer->shaders.tex_ext) {
if (!renderer->shaders.tex_ext.program) {
goto error;
}
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
}
POP_GLES2_DEBUG;
@ -525,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
return &renderer->wlr_renderer;
error:
glDeleteProgram(renderer->shaders.quad);
glDeleteProgram(renderer->shaders.ellipse);
glDeleteProgram(renderer->shaders.tex_rgba);
glDeleteProgram(renderer->shaders.tex_rgbx);
glDeleteProgram(renderer->shaders.tex_ext);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.ellipse.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;

View file

@ -227,6 +227,10 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return &texture->wlr_texture;
}
#ifndef DRM_FORMAT_BIG_ENDIAN
#define DRM_FORMAT_BIG_ENDIAN 0x80000000
#endif
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
struct wlr_dmabuf_attributes *attribs) {
assert(wlr_egl_is_current(egl));
@ -235,12 +239,24 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
return NULL;
}
if (!egl->egl_exts.dmabuf_import) {
if (!egl->exts.image_dmabuf_import_ext) {
wlr_log(L_ERROR, "Cannot create DMA-BUF texture: EGL extension "
"unavailable");
return NULL;
}
switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) {
case WL_SHM_FORMAT_YUYV:
case WL_SHM_FORMAT_YVYU:
case WL_SHM_FORMAT_UYVY:
case WL_SHM_FORMAT_VYUY:
case WL_SHM_FORMAT_AYUV:
// TODO: YUV based formats not yet supported, require multiple images
return false;
default:
break;
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {