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Cleanup wlr_matrix.h includes
Many files used to require wlr_matrix but no longer do.
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18 changed files with 0 additions and 18 deletions
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@ -5,7 +5,6 @@
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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@ -6,7 +6,6 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/util/log.h>
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#include "render/allocator/allocator.h"
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@ -7,7 +7,6 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_scene.h>
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@ -4,7 +4,6 @@
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_subcompositor.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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@ -4,7 +4,6 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/backend.h>
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#include <wlr/util/box.h>
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