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	render: document wlr_renderer_bind_buffer
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#include <wlr/render/wlr_renderer.h>
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/**
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 * Bind a buffer to the renderer.
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 *
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 * All subsequent rendering operations will operate on the supplied buffer.
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 * After rendering operations are done, the caller must unbind a buffer by
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 * calling wlr_renderer_bind_buffer with a NULL buffer.
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 */
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bool wlr_renderer_bind_buffer(struct wlr_renderer *r, struct wlr_buffer *buffer);
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/**
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 * Get the DMA-BUF formats supporting rendering usage. Buffers allocated with
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