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render/vulkan: let vkRenderPass handle blend buffer layout transitions
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parent
5d150267e2
commit
5560a72fc8
2 changed files with 5 additions and 30 deletions
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@ -428,35 +428,6 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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pass->render_buffer_out->transitioned = true;
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}
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if (pass->two_pass) {
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// On the first frame the clear render pass transitions the blend
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// image from undefined and we just mark it transitioned. On every
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// frame after, the previous frame left it read-only, so we change
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// it back to a color attachment before the render pass starts
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if (render_buffer->two_pass.blend_transitioned) {
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VkImageMemoryBarrier blend_acq_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = render_buffer->two_pass.blend_image,
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.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.layerCount = 1,
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.levelCount = 1,
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},
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};
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
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} else {
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render_buffer->two_pass.blend_transitioned = true;
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}
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}
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// acquire render buffer before rendering
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@ -602,6 +573,10 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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goto error;
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}
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if (pass->two_pass) {
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render_buffer->two_pass.blend_transitioned = true;
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}
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free(render_wait);
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vulkan_stage_mark_submit(renderer, render_timeline_point);
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@ -2485,7 +2485,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
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.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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},
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{
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