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	render: add docs for wlr_renderer
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					 1 changed files with 26 additions and 0 deletions
				
			
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					@ -20,6 +20,9 @@ struct wlr_buffer;
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struct wlr_box;
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					struct wlr_box;
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struct wlr_fbox;
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					struct wlr_fbox;
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					/**
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					 * A renderer for basic 2D operations.
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					 */
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struct wlr_renderer {
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					struct wlr_renderer {
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	const struct wlr_renderer_impl *impl;
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						const struct wlr_renderer_impl *impl;
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					@ -31,12 +34,35 @@ struct wlr_renderer {
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	} events;
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						} events;
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};
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					};
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					/**
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					 * Automatically create a new renderer.
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					 *
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					 * Selects an appropriate renderer type to use depending on the backend,
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					 * platform, environment, etc.
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					 */
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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					struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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					/**
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					 * Start a render pass with the provided viewport.
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					 *
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					 * This should be called after wlr_output_attach_render(). Compositors must call
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					 * wlr_renderer_end() when they are done.
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					 */
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void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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					void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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					/**
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					 * Start a render pass on the provided struct wlr_buffer.
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					 *
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					 * Compositors must call wlr_renderer_end() when they are done.
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					 */
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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					bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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	struct wlr_buffer *buffer);
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						struct wlr_buffer *buffer);
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					/**
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					 * End a render pass.
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					 */
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void wlr_renderer_end(struct wlr_renderer *r);
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					void wlr_renderer_end(struct wlr_renderer *r);
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					/**
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					 * Clear the viewport with the provided color.
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					 */
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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					void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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					/**
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 * Defines a scissor box. Only pixels that lie within the scissor box can be
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					 * Defines a scissor box. Only pixels that lie within the scissor box can be
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