scene: use wlr_frame_scheduler

This commit is contained in:
Simon Ser 2022-10-04 12:14:35 +02:00
parent 374a4a8d7e
commit 5424b2d44d
3 changed files with 16 additions and 7 deletions

View file

@ -601,9 +601,6 @@ static void server_new_output(struct wl_listener *listener, void *data) {
calloc(1, sizeof(struct tinywl_output));
output->wlr_output = wlr_output;
output->server = server;
/* Sets up a listener for the frame notify event. */
output->frame.notify = output_frame;
wl_signal_add(&wlr_output->events.frame, &output->frame);
/* Sets up a listener for the destroy notify event. */
output->destroy.notify = output_destroy;
@ -621,6 +618,12 @@ static void server_new_output(struct wl_listener *listener, void *data) {
* output (such as DPI, scale factor, manufacturer, etc).
*/
wlr_output_layout_add_auto(server->output_layout, wlr_output);
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(server->scene, wlr_output);
/* Sets up a listener for the frame notify event. */
output->frame.notify = output_frame;
wl_signal_add(&scene_output->frame_scheduler.events.frame, &output->frame);
}
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {