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scene: use wlr_frame_scheduler
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parent
374a4a8d7e
commit
5424b2d44d
3 changed files with 16 additions and 7 deletions
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@ -601,9 +601,6 @@ static void server_new_output(struct wl_listener *listener, void *data) {
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calloc(1, sizeof(struct tinywl_output));
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output->wlr_output = wlr_output;
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output->server = server;
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/* Sets up a listener for the frame notify event. */
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output->frame.notify = output_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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/* Sets up a listener for the destroy notify event. */
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output->destroy.notify = output_destroy;
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@ -621,6 +618,12 @@ static void server_new_output(struct wl_listener *listener, void *data) {
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* output (such as DPI, scale factor, manufacturer, etc).
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*/
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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struct wlr_scene_output *scene_output =
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wlr_scene_get_scene_output(server->scene, wlr_output);
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/* Sets up a listener for the frame notify event. */
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output->frame.notify = output_frame;
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wl_signal_add(&scene_output->frame_scheduler.events.frame, &output->frame);
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}
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static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
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