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scene: use wlr_frame_scheduler
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3 changed files with 16 additions and 7 deletions
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@ -23,6 +23,7 @@
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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struct wlr_output;
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struct wlr_output_layout;
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@ -165,6 +166,7 @@ struct wlr_scene_output {
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struct wlr_addon addon;
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struct wlr_damage_ring damage_ring;
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struct wlr_frame_scheduler frame_scheduler;
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int x, y;
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