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	cursor: Add a more general check for infinite/NaN cursor position
It should be considered a bug if a compositor sets a non-finite cursor position, so fail loudly (in debug builds) if that happens. The existing check in wlr_cursor_warp_closest() is now redundant, and would silently hide such bugs, so remove it.
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					 1 changed files with 4 additions and 4 deletions
				
			
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			@ -211,6 +211,10 @@ static struct wlr_cursor_device *get_cursor_device(struct wlr_cursor *cur,
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static void cursor_warp_unchecked(struct wlr_cursor *cur,
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		double lx, double ly) {
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	assert(cur->state->layout);
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	if (!isfinite(lx) || !isfinite(ly)) {
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		assert(false);
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		return;
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	}
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	struct wlr_cursor_output_cursor *output_cursor;
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	wl_list_for_each(output_cursor, &cur->state->output_cursors, link) {
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			@ -296,10 +300,6 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur,
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	get_mapping(cur, dev, &mapping);
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	if (!wlr_box_empty(&mapping)) {
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		wlr_box_closest_point(&mapping, lx, ly, &lx, &ly);
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		if (isnan(lx) || isnan(ly)) {
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			lx = 0;
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			ly = 0;
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		}
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	} else {
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		wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
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			&lx, &ly);
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