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wlr_scene: Add WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION env
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@ -108,6 +108,7 @@ struct wlr_scene {
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enum wlr_scene_debug_damage_option debug_damage_option;
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bool direct_scanout;
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bool calculate_visibility;
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bool highlight_transparent_region;
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};
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/** A scene-graph node displaying a single surface. */
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