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https://gitlab.freedesktop.org/wlroots/wlroots.git
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render: unify render pass accessors
Introduce helper functions to retrieve backend-specific render passes from struct wlr_render_pass and replace ad-hoc internal accessors.
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parent
a1861c8295
commit
53630a0a60
8 changed files with 94 additions and 83 deletions
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@ -32,7 +32,8 @@ static bool create_shader_module(VkDevice dev, const uint32_t *code,
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return true;
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}
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *wlr_vk_render_pass_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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@ -240,7 +241,7 @@ static bool unwrap_color_transform(struct wlr_color_transform *transform,
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_submit_pass *submit_pass =
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wlr_vk_render_submit_pass_from_pass(renderer->wlr_renderer.submit_pass);
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@ -705,7 +706,7 @@ static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
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static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_rect_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_render_rect_pass *rect_pass =
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wlr_vk_render_rect_pass_from_pass(pass->renderer->wlr_renderer.rect_pass);
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assert(rect_pass != NULL);
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@ -812,7 +813,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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const struct wlr_render_texture_options *options) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_render_texture_pass *texture_pass =
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wlr_vk_render_texture_pass_from_pass(renderer->wlr_renderer.texture_pass);
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@ -1018,7 +1019,7 @@ static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_render_pass *pass = wlr_vk_render_pass_from_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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return &renderer->wlr_renderer;
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