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scene: filter frame_done primary output in surface handler
This lets the surface handler decide which output to send frame callbacks from. The output_sample event already works this way. Introduce wlr_scene_surface_send_frame_done() as a replacement for wlr_scene_buffer_send_frame_done() when a compositor doesn't have an output at hand.
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8713ac72fb
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51d051497d
3 changed files with 32 additions and 10 deletions
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@ -152,6 +152,11 @@ struct wlr_scene_output_sample_event {
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bool direct_scanout;
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};
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struct wlr_scene_frame_done_event {
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struct wlr_scene_output *output;
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struct timespec when;
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};
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/** A scene-graph node displaying a buffer */
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struct wlr_scene_buffer {
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struct wlr_scene_node node;
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@ -164,7 +169,7 @@ struct wlr_scene_buffer {
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struct wl_signal output_enter; // struct wlr_scene_output
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struct wl_signal output_leave; // struct wlr_scene_output
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struct wl_signal output_sample; // struct wlr_scene_output_sample_event
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struct wl_signal frame_done; // struct timespec
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struct wl_signal frame_done; // struct wlr_scene_frame_done_event
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} events;
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// May be NULL
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@ -416,6 +421,12 @@ struct wlr_scene_rect *wlr_scene_rect_from_node(struct wlr_scene_node *node);
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struct wlr_scene_surface *wlr_scene_surface_try_from_buffer(
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struct wlr_scene_buffer *scene_buffer);
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/**
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* Call wlr_surface_send_frame_done() if the surface is visible.
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*/
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void wlr_scene_surface_send_frame_done(struct wlr_scene_surface *scene_surface,
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const struct timespec *when);
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/**
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* Add a node displaying a solid-colored rectangle to the scene-graph.
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*
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@ -531,7 +542,7 @@ void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
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* Calls the buffer's frame_done signal.
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*/
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void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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struct timespec *now);
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struct wlr_scene_frame_done_event *event);
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/**
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* Add a viewport for the specified output to the scene-graph.
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