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interface/wlr_pointer: rework destroy sequence
The destroy callback in wlr_pointer_impl has been removed. The function `wlr_pointer_finish` has been introduced to clean up the resources owned by a wlr_pointer. `wlr_input_device_destroy` no longer destroys the wlr_pointer, attempting to destroy a wlr_pointer will result in a no-op. The field `name` has been added to the wlr_pointer_impl to be able to identify a given wlr_pointer device.
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7dc4a3ecd7
commit
51cd3c0726
9 changed files with 40 additions and 59 deletions
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@ -289,12 +289,8 @@ const struct wlr_keyboard_impl x11_keyboard_impl = {
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.name = "x11-keyboard",
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};
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static void pointer_destroy(struct wlr_pointer *wlr_pointer) {
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// Don't free the pointer, it's on the stack
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}
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const struct wlr_pointer_impl x11_pointer_impl = {
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.destroy = pointer_destroy,
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.name = "x11-pointer",
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};
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static void touch_destroy(struct wlr_touch *wlr_touch) {
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