Refactor EGL/GL API loading

Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
This commit is contained in:
Simon Ser 2019-11-10 14:31:33 +01:00 committed by Scott Anderson
parent 774548696c
commit 515679e4fe
11 changed files with 191 additions and 245 deletions

View file

@ -6,7 +6,6 @@
#include <wlr/render/gles2.h>
#include <wlr/util/log.h>
#include "backend/rdp.h"
#include "glapi.h"
#include "util/signal.h"
struct wlr_rdp_backend *rdp_backend_from_backend(