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scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph nodes.
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1 changed files with 2 additions and 0 deletions
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@ -48,6 +48,8 @@ struct wlr_scene_node {
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struct {
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struct wl_signal destroy;
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} events;
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void *data;
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};
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/** The root scene-graph node. */
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