Backport screenshooter fixes from the renderer redesign v1

This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
This commit is contained in:
emersion 2018-01-23 22:06:54 +01:00
parent 03440bbd83
commit 4fa90b0511
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 178 additions and 97 deletions

View file

@ -494,8 +494,7 @@ struct roots_desktop *desktop_create(struct roots_server *server,
desktop->gamma_control_manager = wlr_gamma_control_manager_create(
server->wl_display);
desktop->screenshooter = wlr_screenshooter_create(server->wl_display,
server->renderer);
desktop->screenshooter = wlr_screenshooter_create(server->wl_display);
desktop->server_decoration_manager =
wlr_server_decoration_manager_create(server->wl_display);
wlr_server_decoration_manager_set_default_mode(

View file

@ -8,7 +8,6 @@
#include <wlr/backend/headless.h>
#include <wlr/backend/multi.h>
#include <wlr/render.h>
#include <wlr/render/gles2.h>
#include <wlr/util/log.h>
#include "rootston/config.h"
#include "rootston/server.h"
@ -34,13 +33,12 @@ int main(int argc, char **argv) {
assert(server.wl_event_loop = wl_display_get_event_loop(server.wl_display));
server.backend = wlr_backend_autocreate(server.wl_display);
if (server.backend == NULL) {
wlr_log(L_ERROR, "could not start backend");
return 1;
}
assert(server.renderer = wlr_gles2_renderer_create(server.backend));
assert(server.renderer = wlr_backend_get_renderer(server.backend));
server.data_device_manager =
wlr_data_device_manager_create(server.wl_display);
wl_display_init_shm(server.wl_display);