Backport screenshooter fixes from the renderer redesign v1

This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
This commit is contained in:
emersion 2018-01-23 22:06:54 +01:00
parent 03440bbd83
commit 4fa90b0511
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 178 additions and 97 deletions

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@ -6,6 +6,7 @@
#include <EGL/eglext.h>
#include <wayland-server.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/backend/interface.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/interfaces/wlr_input_device.h>
@ -106,15 +107,22 @@ static void wlr_wl_backend_destroy(struct wlr_backend *_backend) {
free(backend);
}
static struct wlr_egl *wlr_wl_backend_get_egl(struct wlr_backend *_backend) {
struct wlr_wl_backend *backend = (struct wlr_wl_backend *)_backend;
static struct wlr_egl *wlr_wl_backend_get_egl(struct wlr_backend *wlr_backend) {
struct wlr_wl_backend *backend = (struct wlr_wl_backend *)wlr_backend;
return &backend->egl;
}
static struct wlr_renderer *wlr_wl_backend_get_renderer(
struct wlr_backend *wlr_backend) {
struct wlr_wl_backend *backend = (struct wlr_wl_backend *)wlr_backend;
return backend->renderer;
}
static struct wlr_backend_impl backend_impl = {
.start = wlr_wl_backend_start,
.destroy = wlr_wl_backend_destroy,
.get_egl = wlr_wl_backend_get_egl
.get_egl = wlr_wl_backend_get_egl,
.get_renderer = wlr_wl_backend_get_renderer,
};
bool wlr_backend_is_wl(struct wlr_backend *b) {
@ -191,7 +199,8 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display, const char
return false;
}
if (!(backend->registry = wl_display_get_registry(backend->remote_display))) {
backend->registry = wl_display_get_registry(backend->remote_display);
if (backend->registry == NULL) {
wlr_log_errno(L_ERROR, "Could not obtain reference to remote registry");
return false;
}
@ -200,6 +209,11 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display, const char
backend->remote_display, NULL, WL_SHM_FORMAT_ARGB8888);
wlr_egl_bind_display(&backend->egl, backend->local_display);
backend->renderer = wlr_gles2_renderer_create(&backend->backend);
if (backend->renderer == NULL) {
wlr_log_errno(L_ERROR, "Could not create renderer");
}
backend->local_display_destroy.notify = handle_display_destroy;
wl_display_add_destroy_listener(display, &backend->local_display_destroy);