Backport screenshooter fixes from the renderer redesign v1

This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
This commit is contained in:
emersion 2018-01-23 22:06:54 +01:00
parent 03440bbd83
commit 4fa90b0511
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GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 178 additions and 97 deletions

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@ -1,6 +1,6 @@
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/util/log.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/interfaces/wlr_input_device.h>
@ -61,10 +61,18 @@ static struct wlr_egl *backend_get_egl(struct wlr_backend *wlr_backend) {
return &backend->egl;
}
static struct wlr_renderer *backend_get_renderer(
struct wlr_backend *wlr_backend) {
struct wlr_headless_backend *backend =
(struct wlr_headless_backend *)wlr_backend;
return backend->renderer;
}
static const struct wlr_backend_impl backend_impl = {
.start = backend_start,
.destroy = backend_destroy,
.get_egl = backend_get_egl,
.get_renderer = backend_get_renderer,
};
static void handle_display_destroy(struct wl_listener *listener, void *data) {
@ -103,6 +111,11 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
return NULL;
}
backend->renderer = wlr_gles2_renderer_create(&backend->backend);
if (backend->renderer == NULL) {
wlr_log(L_ERROR, "Failed to create renderer");
}
backend->display_destroy.notify = handle_display_destroy;
wl_display_add_destroy_listener(display, &backend->display_destroy);